Thanks, I'm really glad it's useful!
Spiral Atlas
Creator of
Recent community posts
Actually, after some further thought, I think I could do that kind of commission!
The kinds of backgrounds you want are exactly the sort I'd been thinking of making but hadn't gotten around to, since I had also noticed how incredibly hard it is to find western style interiors, and would also like other devs to have access to stuff like that. And money is very motivating ;D
That said, I have health problems that mean my speed and ability to work on art can vary unpredictably. And since I haven't done this sort of commission before I don't have a set system in place.
Is there some way I could contact you privately to discuss the details?
Not for full backgrounds but I'm open to doing relatively simple variations on existing backgrounds like different colour schemes, adding/removing a few objects, slightly different camera angles etc. It's not a sort of commission I've done before so I'd have to think about what price would be reasonable.
If you do need entirely new background(s) I won't do that as a *commission* because I like to work on big projects like that at my own pace to my own preferences. But if you want the type of background that could be useful to lots of people let me know and I'll add it to my mental list of backgrounds to consider making and releasing in the future.
Sorry, I stopped maintaining this project a while ago but forgot to update the page. Unfortunately I can't help you but thank you for your comment since it reminded me to update the page. Here's the new version which outputs images directly: https://spiralatlas.github.io/spritemaker/ (it also has bugs sometimes, sorry >.>)
Hi, this is working great so far, and the tool and its internal tutorial were very helpful. Thanks for making it! A few things initially confused me, which I am passing on since you might find them useful to know:
I initially misunderstood this as a tool to download in addition to Better Colorize for Ren'Py, but afaict it's an alternative, containing the same shading code, but with a code creation tool instead of code examples. I think both pages could be clearer about this.
The internal documentation assumes the user has better_colorize_examples.rpy and points the user to read that instead of your online tutorials etc, which confused me for a bit until I realised what was going on.
I think if you're making a jam about disability it's really important to encourage developers to make their games accessible, so disabled people can actually play them. There's various guides to game accessibility around the place, here's one I wrote about VNs specifically https://spiralatlas.github.io/making-your-visual-novel-accessible/
Not every game can be accessible to every person, and "accessibility" isn't a clearcut thing, so I'm not saying you should make it compulsory. But you should suggest that developers seriously consider making their games as accessible as they can.
I'd also suggest clarifying what exactly you mean by "content warning", since that is also not clearcut. The number of things people CAN warn for is endless, what specifically do you consider necessary to warn for? One I'd suggest is flashing lights, which is a major accessibility issue.
Your post is well timed, because I just made a tutorial and then forgot to add a link! So thanks :) https://spiralatlas.github.io/tutorial:-making-a-toon-shaded-background/
It is intended to be accessible to blind players, and I had some blind people test a similar game and they said it seemed ok. Specifically, there's a self voicing feature which reads out the dialogue and text on user interface things like buttons, and the game starts with the option to add extra image descriptions for things like character sprites, music, and backgrounds. I included a general guide to the controls in the main folder. If you press v it will activate self voicing.
That said, I haven't had any feedback from blind players on this specific game, so if you hit any issues or just have general suggestions please let me know! I'm disabled myself, though not in a way which affects my vision, so accessibility is very important to me, but I also know how easy it is for people to miss things. One obvious thing I'd have liked to do if I'd had the energy is add more descriptions of character expressions, but hopefully you can extrapolate most of them from the dialogue.
I really hope you are able to play and enjoy the game!
https://github.com/spiralatlas/misc/blob/main/void.html I'll take this down once I know you've downloaded it.
Hi! Sorry for the slow reply, I was having trouble grasping what you were describing and thought it might be clearer if I waited a little but I'm still not quite getting it. However, I am indeed very interested to see your code, and am sure I'll understand it better once I experiment with it. Thank you for going to so much effort!
I must admit that I haven't looked at the Northanger Abbey code in so long that I don't entirely trust my ability to interpret it, but I think it tests whether the main character is a cis woman. Which is pretty narrow! I've actually been thinking of adding the ability to skip all the gender restrictions, they seemed like a good idea when I made the game but have ended up impacting the enjoyment of a lot of players. So you've given me an extra push in that direction!