Thank you for your feedback!
Splashington
Creator of
Recent community posts
I like the ending! The enemy chases you very closely though, which means you basically have to complete every level perfectly without pausing, which I found quite stressful. I think the game could be better if they followed you slightly further behind, or at a slower speed than the player themselves.
I like the ending! The enemy chases you very closely though, which means you basically have to complete every level perfectly without pausing, which I found quite stressful. I think the game could be better if they followed you slightly further behind, or at a slower speed than the player themselves.
Wow, what a clever concept! The art is absolutely stunning too! I will say that I wish your cannon layout was retained when you lose a level (although that would require a remove cannon option, maybe by clicking on it a second time?). I keep failing due to my abysmal platforming skills, so it becomes tiresome to replace all the cannons each time. I think the concept has heaps of potential though!
Wow! I love the aesthetic! The smooth zoom into the player when you're drinking is a very satisfying, nice touch! I needed to purposefully let myself get hit to reload on ammo during the boss fight which, I think, was a perfect implementation of the prerequisite! I do think the font at the start is a little tricky to read and a death/success animation would be nice (although I'm sure you'd have done that anyway if we had more time!) All in all a solid submission—I want to play more!
Thanks for the feedback!
Was it moving in and out or side-to-side that you had issue with?
I purposefully made the rings quite touchy when going side-to-side to make it easy for the player to accidentally hit dreams out of the arena, tying into the prerequisite, but I am very interested to hear your thoughts—was this fun or was it just annoying?