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sse2

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A member registered Jan 21, 2022 · View creator page →

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i meant it to fit more story-wise while in-dev but couldn't finish all that.
the tight level design is meant to make you think "that was close" after you finish a screen.

(1 edit)

you are mostly right! the first main stage is inspired by celeste & cave story level design, whereas the second stage is more IWBTG(+ fangames)-inspired and the secret (mostly broken) stage isn't really inspired by anything, i just kinda did it

thanks so much! limbo was my main inspiration for the art direction. i would've loved to add a proper contrast option, but like most other game mechanics it got cut due to the time constraint

sadly couldn't get the ball to move