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(1 edit) (+1)

you are mostly right! the first main stage is inspired by celeste & cave story level design, whereas the second stage is more IWBTG(+ fangames)-inspired and the secret (mostly broken) stage isn't really inspired by anything, i just kinda did it

Nice levels, I enjoyed them a lot! But I agree that platformers easily become too hard for the general player (some Celeste/Limbo screens and I Wanna fangames are notoriously frustrating). Difficulty options or tweaks to help the delicate designs speak to a wider audience will be a fine embellishment!