I like the look of the game. The replenish double jump could pop a little more maybe. Spent 3 minutes in the first room that has it. Sadly, I often had more a feeling of "this should not be this thight" then of "that was close"
Play outcry
lunar outcry (raylib gamejam edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ENJOYMENT: Is the game enjoyable to play? | #6 | 3.963 | 3.963 |
INNOVATION: Does the game innovate in some way? | #22 | 3.000 | 3.000 |
THEME: How well the theme is used? | #29 | 3.074 | 3.074 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/sse2/lunar-outcry-raylib5kjam
Team members
sse2
Comments
I love this! It is really too hard, but I love it. It would be nice if the death screen animation were a tiny bit faster though.
I enjoyed the progression and puzzles. Lots of... "no way I am going to make that... oh I did it" moments. The screen animation upon death is a bit much for me as often as death occurred but overall I enjoyed the game. Great job on the amount of levels/puzzles/content for such a short jam.
Such a love letter. I delight in almost everything about this, it's a handicraft. Apart from Limbo art styles, I sense a lot of Celeste flavour in the levels. Is that correct?
Nice levels, I enjoyed them a lot! But I agree that platformers easily become too hard for the general player (some Celeste/Limbo screens and I Wanna fangames are notoriously frustrating). Difficulty options or tweaks to help the delicate designs speak to a wider audience will be a fine embellishment!
I DID IT!
The game was quite hard, but the last part was especially hard, since you had to do 3 screens in one take pretty much, I died at the end a lot. I'm really impressed by the game. It starts off nicely, looks nice and has quite a lot of content for a jam. I'm impressed with cut scenes especially. Even though the story isn't done it doesn't feel awkward at all. I took a peek into source code and holy molly, it was a lot. I really appreciate determined developers. This is probably one of the best games here :).
BTW I wish death transition screen was different because that one gave me a little motion sickness after a while.
Good feel of the platformer mechanic! I also like the little cutscene moments.
Very well done! The atmosphere and the art really adds to the experience!
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