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A jam submission

lunar outcry (raylib gamejam edition)View game page

a love letter to IWBTG platformer games - for raylib 5k jam!
Submitted by sse2 (@readfsdword) — 3 hours, 59 minutes before the deadline

Play outcry

lunar outcry (raylib gamejam edition)'s itch.io page

Results

CriteriaRankScore*Raw Score
ENJOYMENT: Is the game enjoyable to play?#63.9633.963
INNOVATION: Does the game innovate in some way?#223.0003.000
THEME: How well the theme is used?#293.0743.074

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/sse2/lunar-outcry-raylib5kjam

Team members
sse2

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Comments

Submitted

I like the look of the game. The replenish double jump could pop a little more maybe. Spent 3 minutes in the first room that has it. Sadly, I often had more a feeling of "this should not be this thight" then of "that was close"

Submitted(+1)

I love this! It is really too hard, but I love it. It would be nice if the death screen animation were a tiny bit faster though.

Submitted(+1)

I enjoyed the progression and puzzles. Lots of... "no way I am going to make that... oh I did it" moments. The screen animation upon death is a bit much for me as often as death occurred but overall I enjoyed the game. Great job on the amount of levels/puzzles/content for such a short jam.

(+1)

I dont get how this game fits with the theme... the art is good, gameplay is good, its just how does a normal platformer fit in the "that was close theme"

Developer

i meant it to fit more story-wise while in-dev but couldn't finish all that.
the tight level design is meant to make you think "that was close" after you finish a screen.

(+1)

Love the atmosphere but I think the game is not permissive enough and quite frustrating sometimes. Very cool game overall, good job! :)

(+1)

Love the atmosphere but I think the game is not permissive enough and quite frustrating sometimes. Very cool game overall, good job! :)

Submitted(+1)

Such a love letter. I delight in almost everything about this, it's a handicraft. Apart from Limbo art styles, I sense a lot of Celeste flavour in the levels. Is that correct?

Developer (1 edit) (+1)

you are mostly right! the first main stage is inspired by celeste & cave story level design, whereas the second stage is more IWBTG(+ fangames)-inspired and the secret (mostly broken) stage isn't really inspired by anything, i just kinda did it

Submitted

Nice levels, I enjoyed them a lot! But I agree that platformers easily become too hard for the general player (some Celeste/Limbo screens and I Wanna fangames are notoriously frustrating). Difficulty options or tweaks to help the delicate designs speak to a wider audience will be a fine embellishment!

Submitted (2 edits) (+1)

I DID IT! 

The game was quite hard, but the last part was especially hard, since you had to do 3 screens in one take pretty much, I died at the end a lot. I'm really impressed by the game. It starts off nicely, looks nice and has quite a lot of content for a jam. I'm impressed with cut scenes especially. Even though the story isn't done it doesn't feel awkward at all. I took a peek into source code and holy molly, it was a lot. I really appreciate determined developers. This is probably one of the best games here :).

BTW I wish death transition screen was different because that one gave me a little motion sickness after a while.


Submitted(+1)

Good feel of the platformer mechanic! I also like the little cutscene moments.

Submitted (1 edit) (+1)

Amazing! The atmosphere is superb, and the game is very fun. The art style really reminds of Limbo. It’s really impressive :)

It’s hard to tell the game apart from the background image.

Developer(+1)

thanks so much! limbo was my main inspiration for the art direction. i would've loved to add a proper contrast option, but like most other game mechanics it got cut due to the time constraint

Submitted(+1)

Very well done! The atmosphere and the art really adds to the experience!

(+1)

this game was very nice to play! (running Windows binaries). for the time span this seems to be a great achievement. I like the story, movement is intuitive, and everything outside of raylib was done from scratch which is always a nice sight.