cute :3
Really cute art style and love the visual novel bit. Didn't seem like there was a lose condition, which made me care about nothing but the visual novel. Would have liked to understand better when each minigame was set to start/end, mainly because transitioning into the visual novel from either mouse-controlled game sometimes caused me to skip it, and as stated before I was really into reading more of that visual novel.
The presentation gave me mini-ftl vibes, but the gameplay turned out to be more like warioware. It was really tough to tell what was going on and what I needed to do to not die, but at least the timer helped communicate how long I had to survive until the next threat. A pretty fun little game with a cool idea.
I don't really understand what the concept is supposed to be. I expected the game to end after a set time or the enemies to eventually win, but there didn't seem to be a lose condition, health, or even a way to make the bullets do anything. I like the idea of there being nothing you can do, but that alone doesn't make for a fun or interesting game.