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Standard Enemy

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A member registered Apr 28, 2018 · View creator page →

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Thanks for the kind words! I'm glad to hear you had a good time with the demo!

Thank you very much! I'm glad you enjoyed the demo!

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Thank you so much for the kind words! If everything goes well, I'd say the full game will take about one more year to finish. I've been developing XIRIZ in my spare time while going to community college, so now that I finished school I work on the game during my off hours from work.

Edit: I'm blind and misread what you asked lol the finished version is planned to take around 6 hours to beat on a first playthrough, with an extra 1 - 2 hours on top of that for a %100 percent playthrough!

Damn straight he did haha!

Got a score of 71 my first time around! I had a fun time, although I wish there was a better way to try again besides hitting the hard reset button F5. If there is a way and I just missed it please let me know!

Nice job!

This was an experience, and a really good one at that! It's been a while since i've played a game that messed with my expectations and kept me as engaged to see how it ends as much as this one. I absolutely loved the soundtrack too!

I wish I could play this for the first time again, outstanding job!

I had a good time with it! I thought it was a nice platformer with a pretty neat swimming section.

Good job!

You can really tell how much work was put into this project before even opening the game thanks to the super cool old school game manual! And the game itself is really well made! 

Loved the art and intro animation, loved the sound design, loved the world building included in the manual document. Excellent work all around!

I really enjoyed the concept! The gameplay reminded me of a gamecube game called "Custom Robo", which I loved playing when I was a kid haha

The artstyle was awesome! I also really liked the customization aspect of the game.

Great work!

This game was adorable! I really liked the design of the snails haha 

It's a nice and simple game set to some great music. Great work!

Yeyeye got 4:45 fastest beatdown! I think a sub 4 min is possible though, just gotta optimize the run a bit more haha

Everyone did a fantastic job with this short and sweet beat'em up! Loved the soundtrack by Abstract, NoobK's artwork was awesome as always, and Baz did a great job with the enemy design and game feel. Playing this game makes me wanna go and play some Final Fight or River city ransom again lol

Great game!

This was really fun!! I loved all the different power-ups and enemies in all the levels, and the overall presentation was amazing! I did find the game to be on the easier side, but I do think that adds to the charm of the project. If you were to expand upon this game, I think having some challenge modes would be a great addition!

Outstanding job as always!

Ooooooo now i'm REEL Crabby 

(/)(;,,;)(/)

This was a lot of fun! I like how only the arrow keys/d-pad is used for everything. I really dug the soundtrack and art style! Admittedly I'm not very good at endless runners, so I didnt score very high, but learning how to earn the soda cans was a really fun time!

Excellent job!

Excellent work!! I really liked the sound design (especially in the ??? level) and the survival aspect of being a ice cream man. I would love to see an expanded version of this game if you were to ever work on it further!

I wish I had someone to play this with since it seems like itd be a really fun time lol I really liked the use of the RTP character sprite from the 2d sample game! They controlled nicely, and I liked the presentation overall. Would've rated gameplay higher if I had a second player!

This was really fun! I loved the art style and menu design for selecting missions, and I got a huge chuckle out of the game over screen. The game itself was a really fun once you get the hang of how committal a lot of Natsu's actions are. 

Nicely done!

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Reminds me of the good ol days playing those Impossible Quiz flash games on Newgrounds! Nice job!

The random jumping was a cool idea! I had fun with this one, although I didn't finish it (I believe I stopped on the 3rd or 4th stage?). Eventually I will try and finish all the levels haha

Fun and very frustrating game! :D

I had a good time with this one! I wish there was some sound effects or music though. The lack of a functional full screen setting paired with the arrow keys affecting the browser's page scrolling made for some "So bad its good" chuckles during my playtime! Hopefully the addition of sound effects and fixing the full screen option are things you're considering implementing if you decide to expand on this project after the voting period!

Nice job :D!

This was really fun! I'd love to see speedruns of this game haha I also got a good laugh out of the mouth and kazoo sound effects. Nice job!

Took me a minute to figure out the controls (didn't see the instructions on the page lol) but overall I had a good time with it!

Studio Daeera's Coma State Eden is a fun, challenging, and extremely satisfying shoot em up with a charmingly unique aesthetic! You can really feel the amount of passion the devs had for this project in all aspects of Coma State Eden. Having been a minute since i've played an arcade shootemup, it took me about an hour to get into the groove with using the different firing modes and weaving through enemy projectiles. Although I died many times, I never once felt cheated. I knew each failure was my own fault, and how to avoid the same fate next time around. Once I made it to the first boss, I knew I was in for a good time. While the gameplay hooked me in, the soundtrack was the cherry on top that immersed me into this arcade shooter. The composer did a fantastic job with the chiptune soundtrack! I do hope an official soundtrack release is in the cards for this project.  Definitely looking forward to the future projects from everyone on this team, and this title is one that I will continue to come back to as time goes on.

5/5, would rate it higher if I could!

Thank you so much for playing! I really enjoyed your commentary, and I'm looking forward to seeing more of your work :D ! 

I will address that bug where you got stuck in the wall, but i'm glad the fail-safe worked! 

A longer, updated demo is in the works. When it is released, I do hope you check it out.