Your game is very polished and fun to play. I loved the topic as it is very important and the gameplay
Keep up the good work (9-^)
I had a lot of fun playing your game. We have almost the same game concept. In my game you also have a companion who shoots while your character is moving. I had a big smile on my face when I saw the similarities
The only difference is that your game definitely has the better juice and game feel. I really enjoyed playing your game. It has a lot of potential, I would encourage you to keep working on it.
This is one of my favourite games of the jam and it is a shame that it doesn't have more ratings.
(P.s. I would appreciate it if you could try out my game)
Keep up the good work (9-^)
Very nice game my friend:)
I once played it before the submission period was over and your game gave me the inspiration for my own games concept of having a companion for attack while your own character is moving.
It's really fun to play and has a interesting game concept.
(p.s. I would appreciate it if you could try out my game)
Keep up the good work and thanks a lot for the inspiration (9-^)
Thanks a lot my JoBro :)
Yes it took a long time to implement some of the mechanics because I only have little experience. I could've never imagined that it would turn out like this. I'm really happy with the was my game turned out.
The only thing that bothers me is the bug you've pointed out. I already wrote about it in the description. When you die, the death animation doesn't finish and you can't move which is very unfortunate. I will try to fix it in a future update but it's unfortunate that the gamejam version has this problem.
But I'm happy that you enjoyed the game. The art is from someone else, I just realized that I forgot to credit them, so I'll try to add the credits in the description.
Thanks a lot for trying out my game (9-^)
https://itch.io/jam/gdevelop-game-jam-2/rate/1653131
This should be the Link to my game. Thank your for wanting to try my game out. There is a Bug that I wrote about in the description, but I hope you'll enjoy it nonetheless :)
Seems really nice. If it gets more polished it has a lot of potential. I like the quiz at the beginning of the game but unfortunately I can't finish the game because I'm not so good at it and because "meow" is too OP for me xD
(P.s. I would appreciate it if you could try out my game)
Keep up the good work (9-^)
Very nice game, I enjoyed playing it.
It would be nice if you could give the spikes an outline to make it easier to distinguish the spikes from the background and make the hitbox of the spikes a little smaller. That would make the game more fair and fun in my opinion :)
I really love the music, it reminds me of a Zelda like town theme and is very nice to listen to while playing.
(P.s. I would appreciate it if you could try out my game)
Keep up the good work (9-^)
Very nice survival game. To be honest it was a little too hard for me, I couldn't survive for long but that's just because I don't really play many survival games. Despite that I really enjoyed your game and absolutely loved all teh soundeffects. The soundeffects made the game feel way more alive and realistic. They were really professional and made me enjoy the game and its setting way more.
Maybe increasing the players speed more while his hunger, thirst and temperature are high would be a nice addition.
(P.s. I would appreciate it if you could try out my game)
Keep up the good work (9-^)
Really loved your way of storytelling. I had a lot of fun playing even though the game is quite short.
Before the endboss fight against the slimeking started, during the dialogue I could move my character and jump off the platform into the white void. It wasn't really a problem because I got teleported to the fight after the dialogue, but it would be nice to fix that if you continue working on the game, which I would really encourage you to as it is a very nice concept.
The only things I would improve are collisions and some visual stuff. Sometimes the collision with a spike seemed unfair, I lost health while not really touching it. Maybe you could edit the hitbox of the obstacles to make them a little smaller, that would increase the fairness and fun in my opinion.
And it would be nice if the spikes had an outline to easier distinguish them from the background.
Other then that it was a nice game and Ollie was really cute. The dialogues were nicely implemented as well.
(Ps. I would appreciate it if you could try out my game)
Keep up the good work (9-^)
Really nice, I loved the rat mechanics. Unfortunately I had a bug which resulted in my character being locked in the throw animation and not being able to move after that.
Despite that it is avery nice and original concept which has a lot of potential in my opinion if you keep updating and improving your game. It would be a really great game without the bugs.
But even with the bugs I enjoyed the time I put into the game.
Maybe it's weird to point that out but I really loved that in the title screen when you clicked "play" a mouse would come from outside the screen and run into the button. It's little details like this that make a game go from good to great in my opinion.
(P.s. I would appreciate it if you could try out my game)
Keep up the good work (9-^)
It was really enjoyable, I liked your game. The only thing that bothered me were the collisions: Some of the time I would lose health even though the character sprite didn't touch the spike or the water. Maybe you could go into the object editor and make the hitbox of the obstacles a little smaller, that would improe the game feeling a lot and make it more fun and fair.
I loved the music, it reminded me a little of a Zelda town theme.
(P.s. I would appreciate it if you could try out my game)
Keep up the good work (9-^)
Fun concept, if you add some more animations and some juice this game would be extremely good. I enjoyed it a lot, especially because of the fight system.
When I started the game I thought it would be exactly like pokemon, but the fighting system was very refreshing. It was also a nice addition that you can hold down z to trap your enemies. The only downside of that is that you can't really see the projectiles of some of the enemies like the mushroom when you have a lot of puddles on the screen.
The game has a lot of potential.
(p.s. I would appreciate it if you could try out my game)
Keep up the good work (9-^)
Nice game :) It was a little challanging for me but totally doable and really fun.
The animation of the players when you finish a level is really cute. Maybe you could add some more levels and different other mechanics to the game in the future, I would like to play a longer version of this. Maybe something like moving platforms, enemies that are active when a button is pressed or projectile shooting cannons, etc...
(P.s. I would appreciate it if you could try out my game)
I died a lot of time but it was still very enjoyable.
Keep up the good work :)
Thanks a lot for your feedback. I'm happy that you liked the story and enjoyed your playthrough :)
Yeah it's really unfortunate but the ending and the bugs were unavoidable I guess because I joined late and it was my first real game. I wish I could have had a little more time to fix those things but as long as people enjoy this version of the game I'm happy nonetheless.
I'll try to fix the bugs and add a real bossfight in a updated version in the future :)
I really appreciate that you gave my game a try, thanks
Yes a reset Button would be a nice addition to the game. So players don't have to restart the game. Unfortunately my game has the exact same problem when you die xD
I really love the idea to hide a secret ending or an easter egg on the other side if you manage to glitch over the wall. It would be nice to maybe have a Secret glitch level that you can only enter if you manage to get past the wall without defeating the enemy.
Very nice game. I can see this become a very nice casual mobile game.
I absolutely loved your level design and the gradual increase in difficulty. The chiptune music was very nice, it would make the game even greater to have some more soundtracks if you plan to release the game on mobile. You could also add different word themes and after some levels a simple enemy type.
(P.S. I would appreciate it if you could try out my game)
Keep up the good work (9-^)
At first I was hesitant to play your game. I don't know why. But I'm so happy that I gave your game a try. It was amazing and I really loved the soundtrack and game feel.
It would be nice to have a short explanation of what each shard does. After a while I figured it out but at first I was so focused on the enemies that I didn't knew why I should change my shards.
It was a great experience, thank you.
Keep up the good work (9-^)
I know its not finished yet but I can see this become a great game if you keep on adding features to it like movement options, enemies, collectables, etc...
I absolutely love the visuals and the sound, it gives me massive cuphead vibes :)
I hope that you keep up the good work and finish the game, I would love to play it (9-^)
(P.S. I would appreciate it if you could try my game out)