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StarikTenger

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A member registered Aug 11, 2020 · View creator page →

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It has taken a while to understand how to play, but finally I have grown a HOE!

Cool idea of combining two mechanics together!

(1 edit)

A fighting mechanics could be even better. Firstly I would rather prefer to attack on a keyboard key, mouse is not used in the game except it's left button. Secondly it takes really long to kill a single robot, so it's a lot simpler to just ignore them.

As for other parts, they are just great. Visualls are 11/10

Love how the robot dahes. It feels so strong

Also very satisfied with the story, it is simple, but adds up to the game a lot

This game is making me angry, those bots are so stupid that can't even stay on a single place! Very fun twist on the theme

I think the game really needs an option of skipping dialogs. I had to go through those dialog on first zombie level several times. That's a bit annoying

It is a lot fun to play! love it

Viasuals are just great!

Wish it had more levels

Interesting concept. I don't know if it is possible to finish game, but after some levels it started to feel momotounus cause no new mechanics were introduced and levels seemed very simmilar. Also phrases repeated after every death finally made me turn off the sound

After all, this is a nice twist on classical platforming mechanics

Excellent job! So fun and simple. Loved the idea that you could determine roombie's path by a sequence of snacks. Wish it was more oportunities to build long sequences and benefit from using it

Wowie!

It was really fun to play!

WOWIE!

looks really cute. meow :3

so, what about AI?

Slimes are so cute :3

Wish it was a soundtrack there

The game difficulty is not increasing with time, so there is no actuall challenge

Visuals are just perfect. Loved the UI.

There is no AI, in fact. Also gameplay is all about buying upgrades, not that enjoyable.

Love the simplicity of visuals, however it is a bit confusing. I always had to put my coursor on building to determine what is that.

Also there are not so much about AI :/

scored 11046

Good job!

Loved visual part and sounds. Portals look great.

As for gameplay, it is bit monotonous cause you have not so much options to move around (so you are always jumping between a couple of platforms). Also it was pretty hard to avoid increasing amount of enemies. It takes really long time for Jelly to deal with a single enemy