Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Stanisław

12
Posts
4
Followers
12
Following
A member registered Apr 19, 2015 · View creator page →

Creator of

Recent community posts

Great concept: simple, elegant and funny. The gameplay is challenging, if a bit frustrating :) But I get it that you cannot have it any other way in a game about Gordon Ramsey! The drawings are lovely and the use of white noise is brilliant. Also, the ice cream puzzle is 😎.

Confirming that the macOS build now works fine on M1, thanks for looking into it!

(1 edit)

Well done! And congrats for reaching this far without buying any of the auto-clocks. If I can tease you a little bit, you're only 35,000 clicks away from the "Really Far Future" popup :)

Congrats on winning!

You're right: battles are not deterministic and in fact follow the rules of the original Risk board game. There are dice involved (up to 5 of them, actually) and we compare the rolls in pairs, from the highest to the lowest. Would it help if we logged what numbers rolled on the dice?

As for the stats, do you mean army strength and health? Or perhaps whether an army has moved this turn or not yet?

Haha, thanks. I'm still waiting for the Academy to get in touch with me regarding the Best Sound Oscar :)

(1 edit)

Thanks for letting us know! I'm sorry to hear you're having trouble with running the game. I'm not sure what might be causing it, unfortunately. And I'm not well-versed in Windows app debugging either... Perhaps some of the DLL files are missing from the directory where you unpacked the zip? Or some files were corrupted? Can you try running the exe from the command line or PowerShell? Does it say anything interesting?

(1 edit)

This is now fixed in version 1.1 of the game. Technically, there's still a limit but it's very very very very very high :)

I guess we could use BigInt to store the timestamp in seconds, but we'd need to find a different way to format the date then. Right now we use Intl.DateTimeFormat and the Gregorian calendar. But who knows what the calendars of the far future will look like! :)

An interesting and fun mix of a card and a board game. The core gameplay made me think a little bit of the battles in Etherlords, which I used to play when I was a kid. I also liked the little details, like the animation of the End Turn button, or the animation of a card being played. I wish it was a bit easier to tell which team units are on, especially the round ones :)

Unfortunately, I tried a few games and I wasn't able to finish any of them. Here's the error I saw in the console:

Uncaught TypeError: Cannot read property 'length' of undefined
    at Soldier.endTurn (cards.js:63)
    at Game.endTurn (game.js:223)
    at Game.<anonymous> (opponent.js:78)

Overall, I'm impressed by the mechanics and the variety of cards. Well done!

It's like two games in one! I loved the camera work, the narrative, the emotions on the face of my robot avatar, the music. Amazing work, I had a lot of fun. It's a very complete experience with its own style, and I really enjoyed it!

I downloaded the rar file and ran it from a local server, but the game wouldn't advance past the title screen. Here's the error I'm getting, in case it helps you debug it:


Thanks for playing, and for the feedback. I made the viewport slightly larger here on itch.io. I've had the most fun playing in fullscreen, myself. It looks like a full Windows 9x desktop then ;)