a very clever and unique subversion. the premise kind of feels like a lucas pope game, which im always a sucker for. id love to see this expanded into a proper game
steeleater
Recent community posts
this is pretty fun! i do really appreciate how the rounds you've already played go by faster so you can get right back into the more challenging action. i also wasn't expecting mouselook, but it would seriously benefit from the ability to see from a top down perspective. overall though, very charming and engaging!
i experienced a bug where the ball would become frozen in place if you let it land before moving the level, which unfortunately made it impossible for me to progress past the first level. the framerate also made it a pain to play, which might just be because it's a webgl build. however, the general concept doesn't seem too mechanically interesting, not being too much different from just rolling the ball through the level.
yeah, this game definitely suffers from its incompleteness. the mechanic of going through a dungeon to put your equipment back in the chests seems like a really fun and novel way to ramp up the difficulty over time, but unfortunately it doesn't seem to have any bearing on gameplay. nor do the enemies, really; i'm not sure if me not taking damage was a bug or damage just hadn't been implemented yet. it's a shame because the combat was fast and given some good gamefeel, a bit of knob twiddling, and an actually implemented failure state i feel like it could've been really engaging. i highly encourage you to keep working on this, it's got a lot of promise