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Dungeon Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3897 | 2.372 | 3.000 |
Creativity | #4195 | 2.609 | 3.300 |
Overall | #4207 | 2.451 | 3.100 |
Presentation | #4375 | 2.372 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dungeon crawler but you're returning the treasure.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nicea art and feeling, I liked the idea of starting off strong and being weaker every time i give an item, but was i imortal or the hp is hiden? Great job!
Cool concept, its fun
Nice game, cool idea with returning stolen treasures. Hope to see more levels and mechanics in the future~
Really great presentation, I like the art style, and sound effects help a lot. Definitely could use more gameplay elements, concept really hits the theme. Would love to see more! Nice work
yeah, this game definitely suffers from its incompleteness. the mechanic of going through a dungeon to put your equipment back in the chests seems like a really fun and novel way to ramp up the difficulty over time, but unfortunately it doesn't seem to have any bearing on gameplay. nor do the enemies, really; i'm not sure if me not taking damage was a bug or damage just hadn't been implemented yet. it's a shame because the combat was fast and given some good gamefeel, a bit of knob twiddling, and an actually implemented failure state i feel like it could've been really engaging. i highly encourage you to keep working on this, it's got a lot of promise