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Stegoratops

11
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A member registered Jun 01, 2019 · View creator page →

Creator of

Recent community posts

The movement-physics in this game are nice! They feel like mastering them would be very rewarding. I personally am not the greatest fan of rage-games, so after loosing my progress a few times that was sadly it for me.

You should add some sort of indicator how many jumps the player has at any given time. Also add the possibility to jump using the mouse-keys, so you can play the game with only your mouse.

That is great to hear!

I don’t have the source-code handy right now, so I can’t do the exact math but 2730 seems reasonable to me. The day counter is a great example of “we didn’t expect anyone to get this far”, so colour me surprised :D

Thanks for trying our game and your feedback.

Sadly we weren’t quite able to fully adjust the Potion-Evaluation in time. So it’s very exploitable. Same goes for the difficulty increase.

Really cute :) The game doesn’t really have any stakes, which makes it quite relaxing to just read the letters and deciding their fate.

Also: snek <3

I am now officially a Sigma Giga Chad Pro Gamer.

I like the idea of your game. It was really fun. The cells are all very cute, especially the player-character :)

I found infecting the cells quite janky at times, especially when all of the cells are after me. Maybe try increasing the distance you can infect within. And for purple cells, you could make it more obvious, that they noticed you.

Other than that, just more. More levels, more enemy-types etc. If you plan on continuing to work on this project that is.

Quite an enjoyable (scary) experience. I really liked it!

Though it was disorienting at times. On several occassions I couldn’t find the exit of a room and ran in circles in. Maybe adding some objects as landmarks could help.

Nice Idea! It was quite fun.

The art does it job and the Jello(?) Character is SO CUTE!!

What problem did you have?

I rate this game 14873 out of 14880 UWU money

Yeah, I'll have to agree there.

(1 edit)

On a more serious note:

My goal was to create an interesting Platformer-Character-Controller. I was able to implement most of the features I wanted, so I'm quite happy with the result. Even though some tweaking with the timings could have been good.