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A jam submission

Chrono HopView game page

Hop through a turning clock that you control!
Submitted by MurfGames — 6 hours, 31 minutes before the deadline
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Chrono Hop's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#14.6364.636
Enjoyment#24.4554.455
Overall#24.4094.409
Use of the Limitation#44.3644.364
Presentation#94.1824.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
MrFGames

Software used
Unity

Use of the limitation
I interpreted the limitation in my own creative way: by restricting the player to three buttons. I am something of a creative prodigy.

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Comments

Submitted(+1)

I can’t believe it. I could not submit in time (because I had to start late and had setbacks), but I had an extremely similar idea (my prototype is still buggy and the levels are mainly simple demonstrations, but has several mechanics). XD I had even thought of the handles, but went for a gear-only version.

As a matter of interest, a small comparison of the concepts:

  1. You allowed moving the mechanisms during a jump, while I chose a fully turn-based approach;
  2. Your game has platforming orientation, while mine has a puzzle orientation;
  3. You used jumps, while I used infinite (linear) propelling;
  4. Your game asks to reach a static exit, mine asks to reach movable targets without having them fall;
  5. You defined cogs as deadly, while I made them the place where you can rotate;
  6. Your rotating mechanisms all have the same orientation and same angular speeds (except the one I saw in level 3 that is unmovable) (but differing radii), while mine can be inverted and have different angular speeds (and also differing radii).

Some remarks specific to the game:

  1. Just one small remark: the controls are QWERTY only instead of layout-independent, A does not map to Q on my AZERTY keyboard.
  2. I think the real-time aspect makes it more difficult to manage for the programmer (and the player!), since the collisions can happen at a lot of times and invert gravity (it happened to me several times and threw me away).
  3. When you are on the extremal tip of a handle, the character can detach himself when rotating.

I will take the fact that the concept was ranked first as an encouragement. :) Anyway, well done to you, yours is neat and effective (you limited yourself to three good levels and the core mechanic). If I had a suggestion, it would be to extend the game with more mechanics — which may be entirely different from the ones I implemented given the different genres, but hey, who knows. :)

Developer

That's quite a coincidence. I'm sure if yours was released earlier you would have done well too, since I definitely think you puzzle-based approach is enough to significantly differentiate our games. I'll play yours when I get the chance since I'd really like to see the similarities!

Also, I might update the game with some fixes and the ability to use arrow keys so that people with other keyboard layouts can play!

Submitted(+1)

Was a cool gameplay ! I thought I was soft lock at a moment, but I suspect you just let me think that I was, volontary :p

Submitted(+1)

Cool and interesting idea ! Loved it !

Submitted(+1)

I like the way the theme was used and that you’re controlling the environment not the character

Submitted(+1)

The ideia is brilliant. And it's fun! Good job

Submitted(+1)

Amazing game!!! Fantastic art and level design!!!

Submitted(+1)

Wow this game is brilliant, you have to make a web build or people won't try it

Developer

I've uploaded a web version, it should be working now :)

Submitted(+1)

Art looked amazing. I am surprised that you were able to fit in animations.

Submitted(+1)

Nice Idea! It was quite fun.

The art does it job and the Jello(?) Character is SO CUTE!!