I have to admit that I have absolutely no idea what the error could mean, haha. But thanks for telling me and for playing the game!
stevegwh
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The sound for the email notification is actually me making a goldfish noise but pitched up, haha.
All good points! I am quite a fast typist (around 90wpm). Unfortunately, I couldn't playtest it with anyone, so it was quite difficult to know how long to make each day. The obvious answer would have been to have difficulty setting at the start, I guess.
Thanks for playing!
Definitely continue this concept; it's really cool! The foundations of a really great game are there, and you clearly put a lot of time and effort into it. The sound effects gave it a lot of charm. A few things didn't seem to work as expected at times (R didn't restart the level, for me, for example), but it's a 72-hour game jam, so it's to be expected :).
Darren Snubbinton, CEO of PlanningCorp, is that you? :D.
Thanks for playing! I experimented with having ambient sounds (I wanted to have a loud coworker that distracted you) or a music track that speeds up periodically, but I just couldn't get something that felt right in time.
Fun fact, all sounds in the game are from a recording of me making a goldfish sound that I pitched down or added reverb to etc, hehe.
Thanks again!
Wow, I'm impressed that you got past the final level; the timing is really challenging at the moment! So you didn't die to the first appearance of the big cat? ;P
Yeah, I think the orange cats need changing. In principle, I just wanted to copy the 'Boo' ghosts from Mario, but my character doesn't have a specific direction it faces, so I used the mouse cursor position instead. However, it doesn't quite work as nicely as I wanted.
Thanks a lot for playing :)
Hi all, just discovered that non-16:9 aspect ratios mess the game up somewhat. Also, the final level is *almost* impossible due to an unforeseen bug with the acceleration. Once the voting period for the jam is over, I'll update the game to fix these bugs.
EDIT: Ok, apparently the final level isn't impossible, I am just bad at my own game :).
Haha, thank you! I tried to give a lot of clues (without writing anything) that one of the main purpose of the games is to walljump ;). That's why there's lots of flowers up that wall, I wanted to played to realise they can jump off the wall again and again. I think I should have put little cues in thinking back on it, ah well!
Thanks for playing and recording it :)
Thanks a lot! I agree, the flickering is frustrating haha. It's completely inspired by Super Meat Boy and I would have loved to programmed as smooth control as they did. And agreed, it seems the orb wasn't the most obvious thing, a more literal switch would have been a better option. Thanks again :)
There's the link to the cart! I thought the web player would automatically share the code/cart actually
What do you mean by "first screen"? If you reached the end with the yellow character then that's the entire game! haha. Other than that, you press "up" on the orbs or "p" blocks and wall jump around :).
I am English but live in Spain so I was fairly distracted during the jam haha.
(Gonna be checking out your games in a sec ;D)