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Who Stole my Oranges?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #15 | 3.370 | 3.370 |
X Factor (overall enjoyment) | #22 | 3.148 | 3.148 |
Theme/Limitation | #23 | 3.074 | 3.074 |
Overall | #28 | 2.957 | 2.957 |
Graphics/Animation | #33 | 2.889 | 2.889 |
Technical Implementation | #36 | 2.667 | 2.667 |
Music/Sound | #37 | 2.593 | 2.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - this was made only for the jam
What tools did your team use to construct the game?
Godot and the Dialogic addon
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Comments
This was really peacefull xD. I like this game, its like bridge builder!. 5/5 from me
Ok, I think the idea is nice. and the way you did it is great, the only thing I can criticize is the start menu. It just feels out of place with that font!
Ahaha, I know I know. I'm so bad with fonts.... thanks for the feedback!
Really Nice Concept. It has make Fun
Nice concept! As said before its a little too short but I had fun playing it! Good job
I love the idea of making a way for the player.
Art is cute, sounds are nice, so overall pretty good. I think you could maybe add a few more levels, but thats the only real critique i have.
That's a cool idea ! Perhaps a bit short indeed, but the art and sounds are cute so i think there is potential in the game.
I found a game breaking bug however : you can move the elements after pressing play, so the springs are not necessary at all since you can make the slime jump infinitely on the plank ...
Anyway, keep up the good work !
Being able to move objects after pressing play was by design actually! I wanted to provide opportunity for the player to use the same object multiple times throughout the level and wanted to give more player agency by not limiting them to just placing and pressing play! At the end of the day I wanted people to come up with their own solutions rather than use my predetermined one, so if they can jump infinitely on the plank then I count that as a creative solution to the puzzle :) thanks for playing and for the feedback
That's a good idea ! I think you can expand this to a full game then ;)
That's a decent little game. Good job!
Fun idea, for sure! Would have loved to have seen more of it :)
Very cool idea! I can easily imagine this turning into a full release (with more tools, levels.). The only drawback was that it was far too short 😁
Really fun little puzzle game! Was def too short, but fun! Would love to see more. Good job.
Thanks! I wish I had the time to implement more puzzles and rooms, but since this was my first venture into making a game in Godot I wanted to keep the project small! Thanks for playing!
Cool little game !
Would have love to see a few more puzzles to see what more you can do with this concept.
Good job ! :)
I had some ideas for having certain switches you had to press before being able to progress and at one point I allowed the player to switch which direction they were moving to open up more level design. In the end though I had to cut some things to keep it simple enough to finish.
It's cool, but there's a bug that you can hold more than 1 object, but the game is very nice :)
OH, that's what is happening. I couldn't figure out why objects were sticking together for the life of me haha, thanks for the feedback!
It was fun. I like it especially in level2 when you need to move spring between slime movements!
that was fun! very nice game!
A fun concept! Dragging items around can be awkward sometimes, but it's enjoyable overall.
Very fun game, too bad it's short.