As mentioned in the level itself, I was exhausted and barely conscious at the time. Pretty sure it is possible, but is extremely pixel-perfect or something. Don't sweat it though. There's no fancy ending screen for you to find, it just sends you to the level select screen.
StinkySlinky
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Fun game, in theory. However, I've got a big problem with how incredibly unfair the randomness can be. There is quite literally a chance of losing all your lives without leaving the first room because of those spike rooms. Combat itself is buggy, usually with enemies preventing the player from moving or dealing too much/not enough damage due to the collision system. Maybe add a bit of air control, remove the insta-death rooms, and fix up the combat and this is a solid game!
Due to the rushed nature of this game, there may not have been enough tutorial bits to beat "the cannon level". There is a sprint mechanic when holding shift, and the open door at the end of the sprint can be closed by pressing the right arrow key when immediately past the left portion, which will block the cannonballs. As for the teleport afterwards, you simply need to time it correctly and apply the same logic on your way to the goal.