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StinkySlinky

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A member registered Dec 01, 2023 · View creator page →

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As mentioned in the level itself, I was exhausted and barely conscious at the time. Pretty sure it is possible, but is extremely pixel-perfect or something. Don't sweat it though. There's no fancy ending screen for you to find, it just sends you to the level select screen.

The only thing you can't modify is the game itself, unless you're fixing a major, game shattering bug.

Hey! That was my idea!

Neat, short and sweet game. Why did it launch SteamVR though?

Missed opportunity to turn the ending into a highly addictive clicker game. Make a click counter or something there.

Also, found a major bug where walking at the edge of the world will just send you falling out of it.

Fun game, in theory. However, I've got a big problem with how incredibly unfair the randomness can be. There is quite literally a chance of losing all your lives without leaving the first room because of those spike rooms. Combat itself is buggy, usually with enemies preventing the player from moving or dealing too much/not enough damage due to the collision system. Maybe add a bit of air control, remove the insta-death rooms, and fix up the combat and this is a solid game!

Download flagged as a virus...

Solution video because apparently level 3 is too hard.

Due to the rushed nature of this game, there may not have been enough tutorial bits to beat "the cannon level". There is a sprint mechanic when holding shift, and the open door at the end of the sprint can be closed by pressing the right arrow key when immediately past the left portion, which will block the cannonballs. As for the teleport afterwards, you simply need to time it correctly and apply the same logic on your way to the goal.

Pixel art is only blurred on the HTML version. It looks fine on the windows build.