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Doors Upon Doors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #146 | 3.280 | 3.280 |
Theme | #197 | 3.440 | 3.440 |
Fun | #313 | 2.840 | 2.840 |
Overall | #333 | 2.893 | 2.893 |
Audio | #352 | 2.720 | 2.720 |
Game Design | #375 | 2.760 | 2.760 |
Graphics | #524 | 2.320 | 2.320 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Doors
Did you write all the code and made all the assets from scratch?
Coding was all myself, assets were all bundled together by a small team of 4 that I gathered.
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Comments
Nice idea and funny game, need some polish in art ^^
Nice, I really like the unique puzzle ideas! I find it quite hard to come up with unique ways.
Also would be nice if you checked out our game! :)
THE LVL 3 holy, i didn’t know i could close doors and even if i did its really tricky to do it right, besides that, the music is really nice, the feeling of the moviment and the doors mechanic very smart, well done :3
Nice idea, I loved!!! Keep the good work !
Interesting idea! "platform doors" is a nice concept ^^. Thank you for the video tutorial on level 3, I didn't realize that closed doors blocked the cannonballs ^^'. You're right on the theme with that cute little game, congrats =)
It was nice seeing we got some similar ideas and i like how consistent and nice your art was, shame i got stuck at the 3rd level
Really good idea, it took me a while to understand the game but after a bit of playing everything was clear.
If you have time take a look at my game.
really fun - the sounds effects and music are charming!
Really cool concept, and funnily enough I found the last, cheap level to be the most enjoyable, it was less puzzle and more platformer, which felt more in line with the time-based cannon mechanic, except for the fact that I don't think you can beat it, you just can't jump high enough to get over the cannons. I will say, it feels bad to be unable to solve a puzzle even when you know the answer. Good game though, keep it up!
As mentioned in the level itself, I was exhausted and barely conscious at the time. Pretty sure it is possible, but is extremely pixel-perfect or something. Don't sweat it though. There's no fancy ending screen for you to find, it just sends you to the level select screen.
Fun game but i got stuck on level three the bullet flyen by was to fast for me no matter when i dropped down. great concept and original idea!
Fun game, sometimes teaching the player the mechanics one by one can make learning easier without the need of more tutorials, for example, a level with a cannon and other where you use the sprint mechanic , overall a great concept!
Due to the rushed nature of this game, there may not have been enough tutorial bits to beat "the cannon level". There is a sprint mechanic when holding shift, and the open door at the end of the sprint can be closed by pressing the right arrow key when immediately past the left portion, which will block the cannonballs. As for the teleport afterwards, you simply need to time it correctly and apply the same logic on your way to the goal.
Finally made it with the video, pretty cool concept and levels with such limited time!
actually an interesting concept. Cannon level unbeatable. I realized you can sprint after a few tries, but still couldnt beat it. Great job!
I enjoyed the idea and the first couple levels of the game, too bad I also got stuck on the cannon level so I could not experience more! I also really enjoyed the music and the animation if you rode off the screen :D
Nice puzzle game concept. I agree with the other comment on the cannon level.
Good job in finishing the game in the short time you had :D
I understand the game, but the level with the cannon is kinda hard.
The pixel art is blurry and the sound is loud
Pixel art is only blurred on the HTML version. It looks fine on the windows build.