For sure, I've been liking/saving everyone's feedback! Our team ran into some issues with general IRL stuff that absolutely decimated our ability to properly polish and/or change scope on the fly to compensate so there're quite a few things we're unfortunately aware of, haha . I only mention this to emphasize how much we honestly super appreciate the time everyone took to really look through our project and find some of the things we *weren't* aware of despite the scuffedness.
(Unfortunately one reply isn't gonna reach everyone,) but I did wanna give a big thanks to everyone that has left feedback so far, much love <3
stiver32
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Should be left click on the tree for wood, left click on the pickaxe for stone, pull up shops for building stuff; huts are meant to be purchased first to gain villagers and there's a management tab to assign villagers to respective buildings to get resources passively
Heard that still wasn't happening for some folk though, so may be some kind of browser related kink if so?
Hey y'all! New to RPGMaker but I have experience with UE5 and SFML. I'm a big TTRPG buff and have done pixel assets for some other jams , so I'm down to do programming, art, or narrative design stuff if anyone needs anything within those fields. Feel Free to reach out on here or on discord @stiver32
Hey everyone! My teammate just dropped out due to general life/new job stuff he has going on now, but I'd still like to participate in the jam if any beginner friendly groups are looking for an extra hand.
This is my first game jam, but I've been a hobbyist 2D artist for a long time and I'm relatively familiar with Aseprite. Additionally, as a "forever dungeon master", I'm relatively certain I can translate some of the writing/narrative design skills I've picked up if need be.