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Smuggleton's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uniqueness (Originality of the game) | #18 | 1.980 | 2.222 |
Theme (How well the game fits the jam's theme) | #19 | 1.881 | 2.111 |
Balance (Speed of the game) | #20 | 1.386 | 1.556 |
Fun (Overall enjoyment) | #20 | 1.452 | 1.630 |
Overall | #20 | 1.675 | 1.880 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Assigning spies raised suspicion. Removing spies raised suspicion.
Playing on the Big Monitor allowed me to see buttons but text was still drifting off below the screen.
Semenar's review is accurate and you should pay attention to what he says.
Good luck with your next project; we start small and work toward bigger things, and so will you. :)
For sure, I've been liking/saving everyone's feedback! Our team ran into some issues with general IRL stuff that absolutely decimated our ability to properly polish and/or change scope on the fly to compensate so there're quite a few things we're unfortunately aware of, haha . I only mention this to emphasize how much we honestly super appreciate the time everyone took to really look through our project and find some of the things we *weren't* aware of despite the scuffedness.
(Unfortunately one reply isn't gonna reach everyone,) but I did wanna give a big thanks to everyone that has left feedback so far, much love <3
Okay, I played for a bit, and there seems to be quite a lot of problems with this submission.
- you can only play in fullscreen, the default windowed mode cuts off all buttons and the resource stocks.
- one click produces one wood or stone. Collecting 10 of each allows you to build a house, which houses 2 villagers, which produce 10 resources per second each. The gap is so big it is insane.
- village jobs are split into two different screens which require two clicks each to reach; one of those screens does not display the correct count of unemployed villagers, and both of them do not display total population (they both literally say 0). Also for some reason you assign villagers in pairs.
- buildings other than Hut seemingly do nothing, and the Hut for some reason adds 2 unemployed villagers per its level per level (so, a level 2 hut adds a total of 6 villagers: 2 from lv. 1 and 4 from lv. 2). One of the buildings is completely free anyway.
- the game is pretty short in general. Once you get your first Hut, you already did everything you can in the game (since other buildings do not work, and you don't really need more Huts - though you can afford them easily). Detection is really not a problem at any point in the game - you get like 0.02 per village worker assignment (it does become bigger if you have more villagers on the same job, though), the limit is 100, and there is a 20s cooldown button in the city that removes 5 points of it (Spread Rumors).
- the game does not save the progress (though given the previous point, it is not really a big problem).
- for some reason, the Intelligence resource is set equal to the number of unassigned villagers whenever you assign or unassign someone.
Just for fun, I tried to get to 100 detection to see what it does. Nothing.
You do have a decent technical base - you have purchases, the purchases actually work (you cannot build stuff if you don't have the resources for it, and building stuff deducts resources), you have different screens, buttons with cooldowns, job assignments - but there is no meat on them bones.
Not sure what detection does. There is a Character sprite that flickers in an dout. (LIke a bat boy or something). I can earn wood, rock and build houses... but not sure how to earn the other things.
I would make the things you can buy look different than things out of your reach (disabled or a mystery)
Fun layout and art. Good job!
The game seems not to work :( My clicks are not recognized
Bottom portion is probably cut off in the default web view? Full screening worked for me when I couldn't see the resources bar (assuming that's the issue)