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Journey to Save Spark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (how good does it look and sound?) | #23 | 4.222 | 4.222 |
Gameplay (how fun is it to play?) | #30 | 3.833 | 3.833 |
Originality (how interesting and unique is it?) | #32 | 3.917 | 3.917 |
Theme (how well does it fit the theme? Could you finish it in 10 minutes?) | #93 | 3.222 | 3.222 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Git repository
https://github.com/dcco/save_spark
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Comments
Super duper impressive. That's my GOAT.
Thank you dude lol.
Its so soothing
Best game i've played so far! Jerma boss was perfectly challenging!
When I saw the second area with a swarm of enemies I gave a bit and started just running by all enemies but of course doing that I died haha! I still loved the concept and 2.5d vibes with me.
This was really fun! I kinda gave up though cause I sucked at it so bad lol
goat game
Woah, I knew you had a WIP for Ludwig Jam (I've been keeping up, yes, what a surprise--), but wow, this was really surprising - I love this, despite not being a huge Zelda fan myself (Twilight Princess was pain and suffering...). I adore the art style you implemented + the music/sfx was really nice too, and fit the overall vibes nicely! Recently, I've been able to appreciate the whole coding thing a lot more--anyways, this game was a super nice nostalgic (can it even be called nostalgia when I'm not even that old...) throwback so kudos! 💜 Best of luck to you!
(Also I died like. multiple times, I don't think I'm cut out for these types of games lmao -- now go get that bread!!)
A really fun experience! The art and design was awesome. Made me feel nostalgic but also felt fresh. Honestly a well fleshed out game for how little time was given for the jam. It had interaction with NPCs and small side things to do. I thought it'd be quick, but it was complex and a fun challenge. I was surprised the further I progressed and it kept me interested from start to finish. Great job
This was a really cute and fun experience! Would have loved to see the coins used a bit more, but was still hooked from beginning to end!
For sure, I would have liked to make a full-blown shop with cool things to spend money on but I ended up having to cut it. Thanks for playing though!
i love to progress and go back to use my progression u did it really well. I only wish i couldve adjusted the volume but the rest is nicely done :>
I also made a toy lang for my game for unity and lua so seeing another person who has done it and better is really cool, great game. After I died i quit because i felt like i lost all my progress and that kinda sucked
oh wow you also did a toy lang? that's sick, I have to check out your source lol. I used to be a programming language grad student so I love messing around with them for everything.
Sorry that you felt you lost all your progress - you should still keep item and money so you at least don't have to unlock them again - but I get that it sucks walking all the way back to wherever you were. If this was a longer game I would try to add in a checkpoint system or something.
This has some great level design, feels like a legitimately good small scale zelda. Think the bommerang and the throw limits also make an interesting change from the usual swords in zelda-likes. Not sure it fits the theme but really impressive none the less. Wild how you managed this in a week.
Gameplay is fun and the music and sound effects in the game are excellent!
great game! I really like the 2D/3D art style and there's a lot of stuff to explore around with! the combat is also cool with the double boomerangs, good job!
Quite impressive how much you managed to fit into just a week of dev time, well done Jlasers ᓚᘏᗢ
Thank you! .... it's partly because I'm unemployed LOL.
Good graphics and gameplay! Would have been cool if coots could also attack enemies
Very fun graphics
I killed the great rat king!
I really liked the music and the overall aesthetic, I found it a relaxing playthrough. Good job!
Really like the art style. But it felt very jittery when I walked, it could have just been me, this made it hard to fight and angle. But I assume I got pretty far and the art style was inspiring.