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stpid juice

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A member registered May 12, 2019 · View creator page →

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Think i'm probably going to leave it for now, but it has made me want to do some more games in this vibe! 

Yeah it's one i've had for a while and use in my other projects, just bumped some of the values up.

There's a list of assets I used here: https://concise-furniture-f87.notion.site/Credits-Reflections-114c000046bb80aab0...

gracias :)

THANKS FOR PLAYING

https://stupidjuicemachine.itch.io/demon-doif

DOIF IS SATISFIED WITH YOUR CONTRIBUTION. THANK YOU FOR PLAYING. 

GOOD SHIT GOOD SHIT

KNOWN BUGS :

the bees???

Yeah Niko did a really good job with the assets, came together nicely. But yeah that level completion issue is a bug we're looking to patch after the results come in, i've seen a few others have issues with that.Ty!!

yeah this is really fun to play, great design, great scope. Really like the scaling over time, also really matches the theme

Really good work on the post proccessing VFX, the style is great too and you can tell there was good concepting that went into it. Air movement with characters (jumping) felt a little too speedy, and there were some collision issues in certain spots but otherwise really good outcome for a 3D game under the time constraints

thanks bro, i'm looking forward to playing yours once submission closes. we've got a pretty efficient workflow down now as we've worked together before! there's still a few bugs i'd like to fix after the 30th when results are in, but i'm glad the difficulty curve works right :) ty for your feedback!

unfortunately not, I can have a look later but I haven't tried building to linux from unreal engine yet. If I get it to work i'll let you know :)

thank you for the feedback, yeah the gameplay hasa host of issues but going into this our main goal was to test our art pipeline for longer jams, which I believe was a success. thanks again bro

Thanks for the feedback, personally we wanted to do this jam to test out our pipeline. in that sense we learnt a lot. I agree the art came together really well, teammate did a really good job there.

Gameplay-wise i'm not too happy with it either but I lost a lot of time early on trying to get the movement locking mechanic to work right, so didn't have a whole bunch of time to improve upon it. Thank you for bringing up a lot of good points, if I have the time between uni work I might revisit and implement some of these things.

ty broskiiii