THANKS FOR PLAYING
stpid juice
Creator of
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Really good work on the post proccessing VFX, the style is great too and you can tell there was good concepting that went into it. Air movement with characters (jumping) felt a little too speedy, and there were some collision issues in certain spots but otherwise really good outcome for a 3D game under the time constraints
thanks bro, i'm looking forward to playing yours once submission closes. we've got a pretty efficient workflow down now as we've worked together before! there's still a few bugs i'd like to fix after the 30th when results are in, but i'm glad the difficulty curve works right :) ty for your feedback!
Thanks for the feedback, personally we wanted to do this jam to test out our pipeline. in that sense we learnt a lot. I agree the art came together really well, teammate did a really good job there.
Gameplay-wise i'm not too happy with it either but I lost a lot of time early on trying to get the movement locking mechanic to work right, so didn't have a whole bunch of time to improve upon it. Thank you for bringing up a lot of good points, if I have the time between uni work I might revisit and implement some of these things.
ty broskiiii