I want to be excited, I love the demo and overall story, but it's been so long and I can only replay the demo so many times :(
At this point it doesn't feel like we're ever getting this gem.
Oh, don't worry about it! Despite the confusion, I'm still very much enjoying the demo and anxious for Day 4! I'm really enjoying the option to not be freaked out by Ren. It's an interesting way to play it, and imo more engaging than immediate fear.
I'm trying to getting it again, but I think my file bugged(Ren is just repeating the first Dead End, nothing to worry about. I'll just clear my saves and play again, and that should fix it.) so I'll get back to you once I get a screenshot.
Edit: I must have mis-read it before. He's saying "Why are you hiding from me?" now. I picked all the same options, spent as much time as possible with him, but I'm not getting the 'avoid' line I thought I did. Sorry, it was me all along ^^'
I replayed it and I did misremember some things.
The first time you disagree to go out with Teo & Co., Ren asks if you were thinking about him and if that's why you didn't go, and he teases you without giving the jumpscare before sending you back. It's after, if you still disagree that he'll ask "why are you avoiding me?", which I still feel doesn't fit with this bad end since Ren isn't involved until after the outing and Angel has no reason not to call/invite Ren later.
I'm loving this so far! Though there's one "Bad End" that felt kind of abrupt. (Spoilers for Day 3)
I was going for a "Pro-Ren" playthrough, picking choices specifically to make him happy, spending as much time with him as possible, and in general either reacting positively to his odd behavior or waving it off. With this in mind, I refused to go out with Teo and Co., thinking I'd avoid making Ren jealous since he wasn't going to be there.
Here's where I got confused. After Leon calls and I refuse again, things started glitching out and I got a "Bad End". The thing is, Ren was claiming I was avoiding him. I replayed and agreed this time so I ran into Ren again, but it was after the outing with friends. This "Bad End" just feels misplaced because I made no choice to actively avoid or evade Ren since he wasn't part of the conversation until after agreeing (Angel mentions the possibility of seeing Ren).
Other than this though, I've loved everything in this demo and I can't wait for more XD
Thank you for the reply Meyaoi :) Loved Seiyuu Danshi, and loving Banana Ranch so far.
Unfortunately, the issue appears to be on my end. GL2 doesn't fix the issue and ANGLE2 gives me a message saying my graphics drivers may be out of date or not functioning correctly. Thank you for the advice regardless :)
I can still play the game, it's just a bit disorienting. Plus, I kept the older version with just Moocha which didn't have this issue so it's no bother to me if this update is not accessible for now ;)
Great work, and good luck on the next update :D
Genuinely glad to hear Covid hasn't caused you too much trouble. I'm so used to hearing how people are struggling, it's uplifting to hear someone being even just in an okay position.
When things are tough, whether it's Covid or something else entirely, getting yourself a treat can be helpful. It can be a reward for getting through it, or act as a 'light at the end of the tunnel'(for people who find a goal more motivating than a reward). While doing it too often can do more harm than good, I always encourage treating yourself when times are tough 😉👍
Love this game! Thoroughly enjoying playing it again with this update :D
Did notice some bugs though(Spoilers ahead for those who haven't played yet or aren't up to Chapter 5):
- On the ship, when speaking with the children playing with marbles the wrong audio is played. When the boy asks Ash to teach him, the audio "Thanks Ash!" plays instead and nothing plays when we reach that line.
- In the cabin during the pirate attack, an error pops up:
File "game/chapter1.rpy", line 1823, in <module>
NameError: name 'guilde_name' is not defined
- Last bug I found was during the attack at camp. I've forgotten the exact moment, but during the bandits' conversation with each other multiple audios are played over one another.
In case it's important, I found these bugs while playing as a male Reaver pursuing Paris.