This is so awesome and really gives so many new opportunities to anyone who has is either just starting out with Ren'py or has, like me, no idea how to do these things! I don't know what I will use it for, but now that I'm seeing all these great options I'll just put some of these in for the sake of how they can make things more interesting and give me more creative freedom when it comes to text in Ren'py. Thank you so much for sharing this!
Studio Blue Kiss
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Thank you so much for playing my game again! And sorry for the wrong time estimation, it seems this varies a lot from player to player, but I will edit this in the game description.
You are correct with your interpretation as their is an obvious story with those fantasy elements but also the metaphorical message.
Oh my god the thumbnail cracks me up!! I saw this earlier and I'm still such a noob when it comes to the indie game scene, but this really gave me "Ah, Youtubers making edits of my drawings? Guess I am really doing this game thing now!" vibe. Thank you so much for playing, I still need to watch the video when I got a few spare minutes later, and it will be very helpful to me to see how you played through this.
Thank you!
This is my third jam and I noticed solo devs have as much of a chance of winning as team devs! Going solo you would have to adjust your scope and make a smaller game compared to some big teams who can split their roles, but that doesn't mean you can't make something fun and well polished. I guess it depends on preference too, since some people prefer to work in teams while others want to make games by their own.
Thanks a lot for the long feedback and for mentioning stuff that you liked and things you disliked about it!
I noticed rushing stuff for jams sucks the soul out of a lot of my ideas so what I can gather from your feedback as well as what some others have said is that I shall put quality over quantity, since a majority of the game were last minute decisions to somehow squeeze the game into the jam and really didn't contribute to a fun factor.
I was worried about including the theme through math riddles and there seems to be a split opinions with some people liking it a lot and others really don't. I agree that maybe it lacks information on what has already been done and where the items are located. You mentioned that you had to remember what you had already used and that this really wasn't fun. I guess it would have been better if there had been an inventory for the ingredients instead of running back to the spots and picking them directly. So I might revisit the difficulty and visual clues if I update the game after the voting period to make it more interesting/challenging.
I'll also keep in mind to double-check with others if the font is okay for whatever I do next!
Thanks a lot for liking the design of the witch! I was worried that the character design was a bit too cliche but it seems to be general perceived well. I just love designing cute girls. The raven was one of my last-minute decisions, replacing an invisible player character for an actual character. So you are actually spot on with noticing that the design is a bit bland, I might want to revisit this as well if I ever update this since even if his character seems to be well-liked, I agree that I could have done better with the character design especially compared to the detailed witch design.
Thank you so much for the feedback and explaining why you found some things good, some things bad or anything inbetween. It's extremely helpful to get feedback like this even if you just mention things you liked. It helps me understand which elements were well received and which were not and work towards a better balance for any future VNs!
When I join the next short jam I'll probably aim for a prototype of my idea rather than trying to squeeze in a full game.
And yeah VNs kinda rare in non-story related jams! But as a VN fan myself I just gotta contribute to submitting one to these :D
Wow! Thanks a lot for the praise. I'm by no means a professional, this is actually the second gamejam I have joined and the first time made character sprites. I am a hobby artist tho so maybe that's where my experience comes from. I would love to update this with voices once the voting period is over so I will check castingcallclub out! Thank you so much for the suggestion! I really have no idea where the pixelation comes from but a few people have mentioned it's the web plugin that can't handle too large files. So I'll also play around with images sizes once my game gets unlocked. Thank you so much for the feedback!
Thank you so much for playing!
I see that rushing the game bit me in the ass when it came to worldbuilding since I agree with you here!! Some objects were supposed to explain a bit of backstory but I got so lost in this that I entirely forgot about it. That you bring this up actually makes me feel a bit: "Ahhh! I forgot to focus on that!!" 😭
I need to revisit a few things when the game gets unlocked after the jam voting ends.
I still have no idea how to fix the rendering issues. It was suggested to make the images or the whole game file smaller since the whole game gets loaded at once before the start. Will play around with that too!
Thank you so much for the feedback, it's REALLY appreciated and helps me a ton. Thank you so much for playing and enjoying the game again!
Thank you so much for playing and recording my game again! It feels so unreal to see my stuff on YT.
There is one message behind the game, but I already noticed not everyone understood it the way as I had intended. So I will have to decide if I patch the dialogue once the voting period for the jam is over or keep it like this.
I will work hard to make it more obvious for the next game!
I am glad you liked the game!
Thank you so much!!
Ahh I don't want you to be stuck. There are several options and ingredient values are reset inbetween the scenes, so if there really is a problem in the code, I am sorry. 😭
Talk to the witch and she will mention she should have known that the cauldron is already heated up (+50) through the fire. That means you need to add 340+ to reach the 390°C goal.
Try the necklace (+40) instead of the (+60) item. It's in the drawer on the right side of the room. If you have used it up for the first round, try the plant (+40) next to the drawer instead. It should make you end up at 340°C with the crystal (+200), fairy(-100) and either mouse or gnome (either +200).
Adding 50°C from the heated up cauldron it's exactly 390°C.
If this is still not working then I'm so sorry 🙈 You might have to try to reset and if I made a mistake (either wrote 360°C somewhere or an item doesn't work) I need to fix this after the voting period.
I am still thankful you enjoy the art and everything!
Yeah, I understand what you mean, I had trouble taking screenshots for the game page because the witch always looks the same! It would have been better if she changed her pose in some sections of the game. I will put more work into variations for the next game!
Thank you for the feedback, I really appreciate it
Thank you!
I didn't have time to compress all images since I submitted my game a few minutes before deadline, so the final game ended up about 40MB. I need to adjust my scope for the next gamejam if I continue to use the web plugin.
I will try to draw more character sprites and focus on characters for the next game.
I'm glad my writing got better!
Thank you for the feedback! I will do my best!!
I'm glad you took the courage and posted it! I love VNs so I'm glad you made a VN for this game jam. I saw you were nervous about reactions in the Level Up Circle server, but I enjoyed this game and I encourage you to keep making more games.
I loved that you tested the player's attention by asking questions about the investigation so I would not just click through everything but actually focus on the evidence. I didn't encounter any bugs and played through it all. Such a fun game!
It was such a nice little game! The dialogues with random students were funny and the story was nice. There was nothing that felt out of place and there were enough hints to not get lost. The corridors were a bit long sometimes but the random students still made it interesting. And it would not have made a lot of sense to make the school smaller. I could tell you focused on a good balance between text and riddles. I think this one is overall better than the last one maybe because there is a bit more story to it, while the other one was more focused on the experience, but I enjoyed both of your Annventure fangames! Keep it up!
I enjoyed this game, the art and concept is amazing! I don't think the art could be any better. I loved that I felt like walking through paintings while playing point-and-click. The gameplay was fun. I wasn't too bothered by no audio, it somehow made it more mysterious but I wonder if there will still be future updates on this. My only critisism is that I felt like not really doing anything of significancy. Maybe its because I could basically click on everything so it was just trial and error. I wish there were more indicators in what I'm supposed to do. Once I found the key I searched for anything unlockable so I felt more motivated. In case you decide to work on this again for fun after the jam I will be happy to check it out again!
I liked the game a lot! I enjoyed the gameplay and it was nice the sketchy artstyle was incoorperated into animations, for example when the agent got spotted. It was a fun game and the concept is interested. I got a bit frustrated sometimes because the hitboxes are very harsh on the player but I kept playing so I guess that means that the fun outweighted that!