Hey, I'm really glad you liked my work, and used it in your game! I'm honoured I'm definitely gonna check it out.
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hey man I managed to upload it today, so if you or anyone else wants to play and get on the leaderboard, when you die there’s an input field for your name. Just click the green submit button to upload your high score.
Note: it currently doesn’t work on mobile but I should have that fixed in the next update
hey man thanks for setting this up, nice high score btw. I'll post mine in a bit... however because of your enthusiasm I'm going to try and add leaderboards to the game today and upload the update so we can all do it in game. Try being the key word though since i only have a vague idea of how to do that, but I'll learn just like everything else Ive done so far!
Hey man thanks for stating the comment thread, I've been away for a couple of weeks due to christmas however I'm back now and will be uploading version 0.3.0 with a new level part for more variety in the gameplay aswell as bug fixes from version 0.2.0 ive changed the way that i do the platforms so the player shouldn't climb into the walls anymore, and I've added a temporary menu for the controls to show the player what they can do. Later on down the line I'll be adding a very brief in game controls tutorial for a first time player but that'll come later. Hope you enjoyed playing so far though!
Man… First off I wanna say thank you so much for taking the time to play it! Not only that thank you for your feed back it really means a lot! I’m gonna get this issues fixed and release the next version in like a week or two, the feed back you gave was so handy, sometimes it’s hard to notice things like that when you’re real close to it yknow.
The slide was originally designed to slide under platforms and traps, but I was toying with the idea of using it as a way to do that but also to slow your character down so you can time the traps because you’re absolutely right it does feel very luck based. Each trap has a radius to detect the player and come online but I might increase their detection radius so that it makes them more varied. The only problem is some of them have really cool animations when they pop out and if I set it too high you don’t get to see it.
Anyway thank you again for the feedback man and please keep an eye for future updates.