Its a race against time, but your at turtle speed. It does give you time to admire the art though.
Quirky Duckling
Creator of
Recent community posts
Looks great, A few nitpicks, you spend a lot of time looking at the yeti moveing. I would like to see a skip or fastforward as it takes up half your time waiting. I think the trees could have been made to standout more, to make it obvious that is what your going for. Otherwise looks very professional!
I would like to know what the reasons for this control scheme was. Otherwise the objective was very clear and was pretty easy as soon as you felt out the distance you needed to throw the wood from. If you had more time, i would of liked to see some interference, like a enemy blocking the fire or maybe mulitple campfires
Thank you for your comment.
It took me a lot longer then i thought it would to build the first stage including the models, movement and river. But i did not like the outcome, i was already 5 days in at this point, I had the script to change playername to a getname, but i would have to interupt the pause feature and it would mess with me. Just basic poor planning. There are only other 2 frogs, although i modeled 5 in total. But again no time and/or will power.
Didn't Like
-Water was too sticky
-You can use 2 platforms and the game is already done
-Took me a while to get used to the movement of the camera
Great
-I liked the aesthetic and look of it
-Looks like a fun game, would be funner if you had: More end pipes/ A money Goal or some sort of progression
-I would play this game if it was more polished
Well Done overall
I loved to see you say, add individual behaviours for each emotion. That was literally my next step, but i was running out of time and it was going to be hard to balance it, as it is already hard and impossible to get too far. But stress was going to be more frequant, anxiety going to appear randomly, addition was going to be fast bursts and depression was going to be just the normal slow movement
Thanks for your feedback.
If by timer you mean hunger/water bar was too short, then i totally agree
the 30 degree y axis restriction was meant to put you in the mouses shoes a little bit, but i can see how that is a bit restrictive
As to keep to the cant stop moving limitation the eagle will only eat you if you stand still, but after putting a lot of work into the eagle it was a little bit of a shame to not emphasises it more.