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Life Is Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #34 | 3.875 | 4.143 |
Overall | #88 | 3.107 | 3.321 |
interpretation of the Limitation | #89 | 3.074 | 3.286 |
Presentation | #107 | 2.806 | 3.000 |
Enjoyment | #111 | 2.673 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Stu
Software used
Unity, Maya
Use of the limitation
Life itself is chaos and sometimes you may be overwhelmed/overloaded with it. So i wanted to convey the feeling of overloaded chaos
Cookies eaten
Ate Noodles
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Comments
Deeply unpleasant in the best way. I think the gameplay needs refining (particularly the part where free mouse controls mean you can just accidentally look at the ceiling), but the idea and the perspective and the atmosphere are great, and I think I felt what you wanted me to feel, which was ... gah. Overwhelmed. Cool game.
YOYO, great game!
Really haunting, that Yo-Yo is a really fun mechanic, I'd love to see each emotion have their own behavior if you had more time. Great work
I loved to see you say, add individual behaviours for each emotion. That was literally my next step, but i was running out of time and it was going to be hard to balance it, as it is already hard and impossible to get too far. But stress was going to be more frequant, anxiety going to appear randomly, addition was going to be fast bursts and depression was going to be just the normal slow movement
this game felt kind of relatable. An interesting representation of negative emotions. I love the death animation of the hands covering you. The camera kept moving to the side gradually. not sure if that is a bug. Also, I throw the yoyo and the head moves back but the hand does not and still reaches me quickly. I'm not sure if I am playing it correctly.
Sometime life really does feel like this game, and I'm glad I have a Yo-Yo to beat back all those negative things! I thought the concept was pretty unique. The controls for the Yo-Yo work pretty well, but aiming needs to be relatively high to hit the hands at a distance...which is, of course, preferable to having to hit them right before they take you away. Is there a particular reason you chose a Yo-Yo? Sounds were pretty good, game definitely has the vibe you were looking for. Nice work!
I just kinda wanted to do something different and focus on animations mostly as i mostly skimp out on them, Just trying to use ideas that pop into my head. Thanks
Your game is really creepy x)
I couldn't hit anything with the yo-yo, which really send me into chaos and overload my mind...
Thanks i was really going for a sort of emotional feeling in this game. Couldn't make it too easy, as in life, you just gotta aim higher :)