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stuin

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A member registered May 22, 2017 · View creator page →

Creator of

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I don't know about proton, but I ran it using Lutris and whatever that did, it runs flawlessly

The way the levels blend together is unique, I have played sliding puzzles before but having the rooms link up this way was a much more interesting challenge.

Placing dice only works at the highlighted edge tiles of the room. 

The RollingLabyrinth.out file was supposed to work on linux, but I forgot to make a release package with all the dependencies. 

In the end the Windows version works better in Wine than it does in actual Windows. 

Just realized it probably needs SFML installed, I didn't think to build a static release version like I did for windows.

(1 edit)

The stars were mostly left out because I had no idea how to optimize or properly separate the threads. I had stars at one point but they really slowed down the game. One reason to possibly go back to it.