Nope, just taking a long time. I have considered posting updates every so often to let people know I'm still doing it, I'm making this happen, I just haven't thought about it fully. Maybe I should.
Viewing post in LISA: the Glubbing (area 1 beta) comments
ok, good, just a bit worried since not a lot of updates. nice to know this is still going.
Edit: also, if you're planning to make the game a bit more brutal, like you did with the tent guy, i recommend removing the random shadowy figure encounters and make them fixed, non-repeatable encounters instead, or at least lower the amount of mags/loot you get from them. but idk, maybe that's a bit TOO hard for the early-game?
I'd have to experiment with that. Maybe make it so that random encounters don't happen after a certain point? Part of that is already implemented because you need to return to the Fishman Town in the late-game, and doing this important backtrack could be annoying if you're constantly bombarded with enemies. Balancing is definitely something I want to focus on. I guess before all I really wanted to nerf was the resting system, but now I am definitely interested in fixing the parts of the balance in the original game that were basically just scuffed. You can see that in how I changed Fardy.
To be honest I'm all for suggestions. If you have any elaborate ones, we could always dm each other or something, maybe even get our Discords through it (if you even have one (and if Itch.io even has a dm system, I'm not entirely sure honestly)). Whatever the case, I'm open to any kind of idea you or others might have, whether I actually ultimately decide to implement them or not.