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Sync it!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #592 | 2.946 | 3.857 |
Audio | #732 | 2.728 | 3.571 |
Game Design | #1023 | 2.510 | 3.286 |
Overall | #1081 | 2.364 | 3.095 |
Theme | #1179 | 2.182 | 2.857 |
Graphics | #1219 | 2.182 | 2.857 |
Fun | #1428 | 1.637 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game invites chaos. Two players go through side-scrolling levels. Each player controls the tempo of the right or left hand of a piano piece with his/her movements. Once out of sync, a normally nicely structured and rhythmic music becomes a chaotic jumble of notes...
Did you write all the code yourself and made all the assets from scratch?
I wrote nearly all of the code myself. The camera controller is from the very first Unity-tutorial (roll-a-ball or something like it).
The original tileset for the background is from a Brackeys tutorial on tilesets, and I modified it. All the other artwork was done by me.
The music pieces were composed by Bach, Mozart, Chopin and Beethoven, and were preformed by musescore. The notes are all exactly the original pieces.
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Comments
I loved the idea! The art made the game seem corrupted/cursed which was amplified when the players went out of sync. I agree with others who said that the game should get harder the more out of sync the players are as I think it would compliment the fact that only one player needs to make it in order to win.
Also, I would appreciate it if you could review/rate my submission!
Hmm, this game is a bit weird but looks very cool. Sadly I played alone so it was a bit hard trying to keep track of two characters. Nice submission. Would you mind checking my game out too? Gl hf
I think having each player hit the note blocks to start the piece at the same time makes it difficult to have the song sound correct
While I did play this game alone, so controlling both characters at the same time (which made the entire thing even more chaotic I guess), I quite like it. Having the main menu be a level where the different paths lead to the tutorial, levels or the exit is a great idea by the way.
The only thing I think would be cool is if there was an actual consequence for going "out of sync" with the other player. Like "the further you get out of sync, the higher the difficulty gets".
Regardless of that, I like the unique concept. Well done!
Thank you for your feedback! I wanted to implement a system for consequences (score system or something similar), but I didn't have the time. I will definitely do this after the jam.