Hello! First of all, excellent bundle.
I have a question regarding UI. . .
In the third screenshot of this page, you can see UI reminiscent of FAMICOM era FF. The window colors/textures, thats fine and easy (your PDFs explain it well, including history of it all). However... I cannot for the life of me find how to get your UI (in battle) LAYOUT to look like that. How did you do it?
Side note: TY for the font update. Simple characters such as "space" werent included in it, initially, and were shown as black bars before.
Viewing post in 8bit Retro Graphic Materials All-in-One Pack comments
Thank you for your purchase!
<How will you recreate the FF combat UI of the FAMICON era? >
Regarding this, it is true that the default state is not like the screenshots.
You need to use a plug-in.
Also, the editor you are using must be ‘RPG Maker MV’ as a prerequisite; if you do it in RPG Maker MZ, it would require more extensive script modifications than in MV, which is impossible even for me.
I think there is a folder called ‘Omake’ in the material collection. There are several home-made plug-ins in it, so by applying them and adjusting the parameters, you can make a battle UI like FF.
Now, I will explain the plug-ins related to the battle UI among several plug-ins.
FC_AjustTerrainMV
FC_DontTrimMV.
These are located in the ‘plugins’ folder, not in the ‘Omake’ folder, but they are necessary to display the battle background properly, so apply them.
FC_SVCharaPositionMV.
This plugin adjusts the display position of SV Actors. The parameters should be as follows.
x : 653
spaceX : 0
y : 21
spaceY : 15
FC_WindowOpacity.
Apply with an Opacity of 255.
FC_AjustFontMV
You can set various font settings, but set the first two parameters, ‘NoOutline’ and ‘NoGauge’, to 1.
Oh, if you want to display a gauge, leave ‘NoGauge’ at 0.
FC_AjustDotFont.’
This plugin was created to display the accompanying font file in various nice ways.
There are no parameters, so just apply it.
I think you can create a UI like that with the above!
However, please note that I am an amateur in programming, so I cannot provide any support for any problems that occur with these plugins.
Hopefully this will give you the UI you want!
Yes, it is.
At a glance, MV and MZ look very similar, but MZ is easier to use in every respect!
But I also used MV in my own game productions just for this combat UI.
I guess it's possible to do it in MZ by tweaking the scripts, but... it's going to be hard because the default UI is quite different.
Anyway, I'm glad you got MV as well!