Nice!!
SugarVoid
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I really liked the music and the use of particle effects for the player ship; they added a nice touch to the game’s atmosphere. I did find the controls a bit tricky when trying to line up the ship between two asteroids. It felt nearly impossible to navigate through them, which made progressing further difficult. Maybe a slight adjustment to the ship’s handling or collision detection could help make the gameplay feel more manageable.
When I first tried to learn love2d, I started with this site. I found it very helpful at the time, but honestly I learned more about love2d by messing around with other frameworks/libraries. In between my first time trying to use love2d and now, I have made very small games in raylib(c), monogame(c#), pygame(python), pico8(lua) and godot. While they very different, they share a lot in common and some of the core concepts carry over. So I have been slowly learning over a span of about 2 years.
There is also a ton of useful info and examples on the wiki. It can be a little daunting if you are not used to reading those “the docs”, but after a while it became my starting point when I got stuck.
Really fun game, very polished.
The only downside I see is there isn’t a reason to get out of the middle lane. I like on the top lane, there are places the player can’t move through and must change lanes. But on the 2 road lanes, all I need to worry about is jumping. Perhaps if there were a type of car that could not be jumped over, forcing the player to change lanes. Just a thought.