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Suleiman 212

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A member registered May 26, 2017 · View creator page →

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I like the prose this is written in, it could almost be a hopeful graffito found on the wall of a dungeon, or the key, scrawled in a journal, to opening a secret enchanted door.

Maybe I was too lazy to implement a reset feature. Maybe it's an innovative rouge-like mechanic. Maybe it's a commentary on the finality of fate and death. You decide.

Haven't heard of the show, but now I'm curious! I didn't have much time this weekend to actually participate in the game jam (as you can probably tell), but hopefully next time I can do a real first attempt at a game jam, if my schedule lines up better. Thanks for playing! 

Really fun game, but incredibly difficult!!! Very hard to react to a change in your abilities and completely change the approach you have to take to obstacles with absolutely no room for error. Maybe something that would help would be visual and audio cues that show that your ability is about to, and has, changed. Otherwise really fun, and really creative game. Great work.

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I don't know why, but I find this game hilarious. Love that initial moment of loading in as a block headed weirdo, walking through an empty dungeon only to come across another weirdo standing in a doorway, trying to politely scoot past him, and realizing that I've, through my inconsiderate behavior, wordlessly initiated a fight to the death. This repeats until my massacre, sparing no creature living or otherwise, comes to a head with a confrontation of the great and mighty King Dice himself.

Fun fighting mechanic, level art is a bit simple but fantastic character design, love the dancing snek, to say nothing of the great King Dice.

Great art to look at, and fun concept, with the deck building of each of  your bags being satisfying, and every dice you throw in there feeling valuable. Wish there was a speed up option, and also had the same issue where leaving the tab makes the game go black, but otherwise fantastic submission.

Fun game, and the mechanic goes quite far for what seems simple at first.  Had a lot of difficulty with some of the puzzles, but I'm not very good at platforming.

Wow, incredible game! It took me a moment to realize there was a level two, and then it took me a long, long time to realize the dice could be rolled. I spent a lot of time throwing the dice up with a combination of moving my mouse and jumping to hit it against the button above, and trying to run through the door for the split moment it was open. After a while of trying that, I decided to go check the instructions on the game page... Whoops!

That aside, presentation is incredible, art is incredible, animations are incredible, sound design is incredible, and the concept is extremely creative, and I can imagine there's a lot of room for great puzzle and level designs with the mechanics presented. I can see some of the complaints below about the randomness of the dice, and while of course that's the whole conceit of the game, considering the game jam theme, I'm not really sure what the best alternative would be. Maybe there could be an element of skill involved, for example, the roll you get depends on when the dice hits an object, so you have to set up the trajectory of the roll, or distance from a wall, to get the number you want? (I'd imagine something like you can see the dice flipping through the options, and the options it's on when it hits something is what it switches to, like the minigames from some mario games.) I'm not sure if that would make it more or less frustrating, but it would definitely make it more skill based than chance.

Press space to select "Play", then click on one of the three lots to draw it and see your fate! Whoever draws the marked lot is thrown overboard.

Once you've drawn a lot, you'll have to press escape and launch the game again if you want to give it another go. Maybe I was too lazy to implement a reset feature. Maybe it's an innovative rouge-like mechanic. Maybe it's a commentary on the finality of fate and death. You decide.