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(+2)

Wow, incredible game! It took me a moment to realize there was a level two, and then it took me a long, long time to realize the dice could be rolled. I spent a lot of time throwing the dice up with a combination of moving my mouse and jumping to hit it against the button above, and trying to run through the door for the split moment it was open. After a while of trying that, I decided to go check the instructions on the game page... Whoops!

That aside, presentation is incredible, art is incredible, animations are incredible, sound design is incredible, and the concept is extremely creative, and I can imagine there's a lot of room for great puzzle and level designs with the mechanics presented. I can see some of the complaints below about the randomness of the dice, and while of course that's the whole conceit of the game, considering the game jam theme, I'm not really sure what the best alternative would be. Maybe there could be an element of skill involved, for example, the roll you get depends on when the dice hits an object, so you have to set up the trajectory of the roll, or distance from a wall, to get the number you want? (I'd imagine something like you can see the dice flipping through the options, and the options it's on when it hits something is what it switches to, like the minigames from some mario games.) I'm not sure if that would make it more or less frustrating, but it would definitely make it more skill based than chance.

(1 edit) (+1)

i would like to thank you a lot for this review. 
that's a great idea for the rolling mechanic
i think i will make it so that you can see a prieview of the trajectory + what value will be rolled at each point in the trajectory. 
this will allow to make the rolling more skill based without getting rid of its 'randomness'
i think i will actually try implementing this for the post jam version