Thank you! The ability to hang off a ledge was mostly an accident haha, though I much prefer that over developing an actual ledge-grab system. Hopefully I can design an actual character that can still hang off ledges in the same way. Though using that for puzzles--like getting to the upper area--could use some improvement, because I agree it might be a bit too hard to get up there.
sumtwelve
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I loved this one! The little construction dogs were so cute! And the item-bouncing mechanic became very fluid and fast once I got used to it. Made for some very fun, interesting, and rewarding puzzles. Would love to see this expanded to something longer so I can keep bouncing around and seeing more cute dogs >:)
Also was that Money, Money, Money by ABBA as the boss fight music?? Very excellent
Loved the music and the atmosphere. The sharks surrounding the island was a pretty clever; leaves no thought for escape, only survival. I also quite liked the graphics and the attention to detail. The trees and other tiles were nice to look at, and I noticed that the strawberries only grow on grass. Knocking coconuts out of the tree is pretty fun, too.
I do wish I could do something with the materials collected though, didn't really understand why I was collecting them. And on Day 4 I believe, when it tells you to "Store food", I truly didn't know what that meant and just spent most of the day looking for like a chest or something I could store food in, only to finally realize that it meant I needed to collect food. I also wish I could sprint in exchange for hunger. I'd just like to be able to move faster. Overall though, I felt the size of the island worked well with the speed time moved at; I was able to explore the whole thing within the 4 days.
Also, maybe you could give the player a minimap that gets filled out as they walk around? It was a bit difficult to find the shelter sometimes. I enjoyed my time with the game, nice work :)