How was your development week? In my case, I work, so I can only work 3 days, but I'm satisfied with my game.
We tried to plan our stuff and schedule time properly really well throughout the week (leaving time for polishing at the end), but as they say "no plan survives contact with the enemy" and we ended up having to stay up all night just now to make sure the game is bug free and that you can reach the ending (': so tough but feels totally worth it, really happy with this final result too
First time i joined a gamejam, i have previous experience with developing games so development went smoothly for me and my team, we even managed to resolve a ton of bugs in the last hour managed to optimize the game too.
If you feel like trying it: https://itch.io/jam/brackeys-12/rate/2969757
I had work so I could only work a few few hours a day on the game. But it was an awesome experience. This was my first ever game Jam, and my first time making a game from scratch, especially with Three.js. I learnt a lot, could maybe make a blog post if anyone is interested in the details. Was a major rush in the end to get something playable out, but I actually think I'm going to refine it and make a real playable and fun game game once the rating period is finished
super hard, IM 14, and I decided to join while learning godot and gd script, but I eventually was able to pull out a master piece, and school, oh my god it was super frustrating, I would come back running, I wont put the link for my game, out of respect to the one who made this topic or post, but just click my pfp, and its only just one game, and its early acess, to check it out, and feed back it, Im gonna work on a major update taking all your feedbacks