From what I gather, this appears to be a hardware issue. Your device has an integrated graphics card with 128 MB of VRAM, which sadly is not enough to run our game. You need at least a dedicated graphics card to play.
Sunset Studio
Creator of
Recent community posts
1. When calling a landlord and not searching the body for the key after killing him you can no longer find the key, at least now. Thank you for pointing this out! I'll find some way to fix that.
2. Unfortunately, the apartment scene is the only one that made it into the game jam submission, so when you try to leave the apartment, that's it. Asset-wise, we made 2 other levels that were ready to go, there just wasn't enough time to implement a story for those levels given our internal development issues. In retrospect, we'd have organized our work differently but it was a first game jam for most of our team. Sorry if it is disappointing (it certainly is for us that we managed to get in only so little content), but as I mentioned - we're working hard to release the originally-intended content right after jam.
First of all, thank you for your kind words! It's really inspiring to see people play and enjoy our game.
As for the character creation system, I've got some good news. It is something we fully intend to implement in future updates! Our current idea is to have multiple different backgrounds for the player to choose from (or rather, variations upon a core background needed for the intended story to make sense), with the ability to pick the character's skills, attributes, gender, and even the clan!
Right now, we are content-locked as per the rules of the Vampire Game Jam. After the Game Jam is over, we will continue the development under the Unbound license for the foreseeable future. Behind the scenes, we are still working on the game and intend to release a major content update after the game jam winners are announced (or we have it ready and playable, whichever comes later). It won't contain character customization yet, but it will get the whole story we originally planned for the jam and had to cut due to time constraints.
I'd like to release a dev-diary in a near future, one that talks in detail about the things I mentioned above, our post-jam plans for the game, and some stuff I didn't mention here. Stay tuned, and once again thank you so much for playing our game!