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superhighlevel

15
Posts
1
Following
A member registered Dec 21, 2022

Recent community posts

Bad Level Design :D

This is a soft lock, and somehow I can't P to dash here :/ 

I know what it means to "Speedrun" the game. But before you Speedrun it, you must know how to play the game. And the game doesn't teach well. An example is speed-solving a Rubik's without knowing how to solve it first 

First, why does the Escape key restart and P for the dash in the keyboard control? I can't exit the game to the main menu...

The learning curve is too steep, you throw me to a large map with the unknown.  The movement is not as satisfying as I think. I feel like I need many hours to master the game but the game doesn't tell that to me.

And after the corner slide, you can't dash? intentional? it bad.

Too many soft locks with force you to restart. 

The boost mechanic as you describe in your yb video is interesting, but I feel like it is required to beat the game somehow. With is okay but feels like this is an advanced mechanic where you aren't required to beat the "game" but are required to beat the "time"

Not as good as I think, I don't feel like spending hours mastering this game, the game doesn't give me some reason to master it. Still a early stage of game dev through could be change.

Uhhh Unskipable Cutscenes Nooooo

Hi, I have replayed your game again, it's better than I remembered when I played it before.  Here is some feedback for you:

Good thing: The "Shapes" is better now, and the level design feels more polished.

1. The player moves too quickly for this game, I suggest slowing it down to 70-80% of the current speed

2. The ball physic, I bet you know, it isn't good, needs some more refinement.

3. I wish I couldn't play more levels, you have a good baseline, add more mechanics, juice, and level, and you may be good, hopefully, good luck

 I do struggle with chapter 2, but it's not necessarily harder, I feel like it's dragged out or something, not sure...

As not mentioned earlier, some of the platforms are not clearly visible or blend with the background, like the ladder or neon sign, I though I and stand on that...

Good game, good player control. But I hate it when you take out the rocket,... I don't know but some of the levels are boring/simple or rather repeated when no new mechanic is introduced,... and the snider boss, is he moving at Mach speed?

This game is to dark, can't see anything....

Almost good, the 4-dash jump level makes me quit... annoyingly precise kill it

Good idea, and art style.

Not enjoy the level design.

I can shift out the wall....

Cool game idea but execution and tutorials are not so good.

Keep it up

Space to pause ?? Uhhhhh

Bad movement

1 directional jump... Not sure about that

Can't shoot while Crouch.

Well, I think you just implemented one of the most annoying attacks, the player direction base attack. And there is no point in dodging the attack, you will get hit anyway,  just try to outlast the diver. I just randomly upgrade the mutations, spam attack moves in a circle, far away from the diver as possible, die retry, and win. 

Overall not-bad 20' gameplay, with good use of color, and contrast. Animation feels good, but not much for the diver, he littery stands still.

Well done game, can be more polish:

- At first, I've no idea how to play da game, simple tut is nice

- Is there different type of bomb ? tell us 

- How to heal?

- More type of emenies

- Shift command would be cool

- Who make the babies do all the work, is this child abuse :/