I think it is a conflict between unity's games and the 3d connection mouse or my pen tablet drivers ...
I am not able to play a lot of games made on Unity, so it is not your fault, I will try it again soon in other PC...
Good luck!
Pretty nice game, but as other unity games I've tried to play, the cursor tends to go to the upper left corner making the game unplayable, at first I thought it was my computer, but I think it is an old unit bug that happen in some computers... Anyway I rate your game very high, since it seems pretty cool!
As I've mentioned above, I did not have time to improve and add lots of things, even the scenario .... But I will try .... Thanks for the feedback!!!
The sound was very high quality but I was forced to low down the quality and even excluded a lot of the effects due to the explosion of the sound buffers ...
Thank you for the feedback, I received the sound files in very high quality from the sound designer, but it was incompatible with the game engine,so I had to extremely low down the quality and even so I have the sound's memory buffers exploded... I intend to continue the development of this game, as I made everything from scratch, I did not have time to do correct lots of features that I would include.... Cheers!!!
Hey guys, it was a pretty hard and fun first game jam for me...
I started with 3d modeling, thinking a lot about the ambientation, about people join me and ...
But soon I've faced the need of doing the programming, and making a bullet hell game with a kind of hard 3D perspective deformed view where the mouse coordinates are not compatible.
I've learned a bit of how to use geometry nodes in blender, making a primitive procedural city inside the "mars' channels", although I haven't yet the time to optimized it for use in a low poly game as this... that's a pitty that the channels are empty :(
But I intend to finish this game yet, well, I would be able to talk at lot more about these challenges, but you know where to find me if you want to talk about related subjects!
Take care,
See you!
Hey, I can't forget to thank people fomm defold ... they are the best...