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sushibot12

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A member registered May 14, 2016

Recent community posts

(1 edit)

I found some possible bugs, and questions on the abilities of certain special chips:

1.PSO Begone - Spelling error in description. Immediately is spelt incorrectly

2. I already have the Payer 5/9 chip, but it showed up in the store again. Did you want to allow duplicate special chips in play?

3. I think the description should explain sister pairs, for example the sister numbers of 5 and 9 are 4 and 10

4. When you try to sell a special chip, maybe say Sell for $2, and offer a cancel button? I had an issue where i clicked on the special chip, and it just said 2$, but i cannot get rid of this pop up. I continued to play this round all the way up to 15/10, and the 2$ persisted.

5. Is doubling the wager too powerful? When a special chip doubles the wager of a number, you can return the chips back to your bankroll. Was this intentional? I used this method to stay alive in the higher levels.

(3 edits)

1. Hop bets definitely will be a pain in the butt UI wise and they are so intimidating to newer players. Perhaps as the game progresses, you can gradually add more bet types. Like first few levels, keep the current stuff, Pass Line, Come, etc. But after you progress add more and explain what they do. Also, you can automatically have these bets on by default in a hard mode.

One possible way to approach hop bets is by having a toggle open up a pop up window for all the different bets.

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Alternatively, one thing to also address the concern of the gentleman who felt the game felt "sterile" and also to potentially up the spice + fix the complicated betting issue is to have progressively fancier looking boards at higher difficulties/complexity + maybe adding some animations for times when you make an absurd amount of bank (Image below as an example). For example with Balatro, the different decks have different boosts, abilities, etc, you can add variety with different tables. And to make it exciting, instead of having them all unlocked from the start, you need to beat certain modes with certain settings on to unlock more tables.

Table 1: (Regular Green and white stripe Craps board)

Pass Line, Come, Field, Don't Come, etc.

Table 2: (Maybe a red/burgandy color scheme)

All of the above + Hardways, Lay, Odds, etc.

Table 3:  (Fancy galactic screen, etc)

All of the above + Horn + Hop Bets

And then, with my minimum bets idea:

Difficulty 1: No minimum bet

Difficulty 2: Progressively higher minimum bets. +5 per level or something

Difficulty 3: Some form of gimmick for the specific table, such as, start with a higher bankroll, but cannot add anymore with the cage, etc, etc, etc.

Reward the player for trying out different bets, or reward the player for having higher dice strategies, etc.

As for color scheme, I feel you can get inspiration from real life craps boards. Most of them do feel pretty "sterile" but look at this video hybrid craps board from Harrah's Las Vegas. Super bright and colorful. You can potentially do theming, like a cowboy western, Japanese Samurai, etc. Sky's the limit, but haha, sorry for introducing scope creep.

(This board lights up when you roll the point with all these crazy flames and effects haha)

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2. The minimum bet thing came up when I was at around level 8/10, and I was down to the last $4 in bankroll. I was doing a $1 Passline, $1 6, 8, and 10. hahaha. It was a slow and painful death hahahaha.

Seriously man, this game helps me scratch my Craps itch without it being painful for my bankbook. I am such a fan of Balatro likes, that this game is perfectly up my alley. Sorry for potentially suggesting scope creep to your project, but, I'm genuinely excited, and want your game to succeed.

3. I just thought of this idea, what about an announcer that speaks what you rolled? Snake Eyes (1, 1), Yo we have yoh (11), Craps "Oh Crap" (7), etc. Could add a nice bit of flavor. and if you do some kind of theming, different accent for the announcer.

And the announcer can also say that you can go ahead and bet on numbers, etc. Include an option to turn off the announcer, etc.

4. Possibly make it more clear when the state changes, from having a point to not having a point on. One of the games I played earlier, I didn't realize I won the pass line. Then when I rolled a 7, i was like OMG! I lost, but then realized, oh wait a second, the point is off. haha. (My fire example above could solve this)

5. Las Vegas Style Casino sound effects could do the trick on telling the other person what the changes in state have as well, as well as let people know yay they won a ton of chips!

Whoops, didn't know there was this page here to leave comments as well. So I'm copying what I left on the other page here as well. This is coming from a person who knows how to play Craps more or less.


I'm quite impressed with the game so far. Just have a few questions, and possible improvements to the UI from the period of time of playing the demo.

1. Will you add Hardways, Single Bets, C&E, "Free Odds", and one time bets? Or are these excluded to reduce complexity? Could be exciting to break the game with some of these added, considering you can change the dice.

2. Will you ever implement a higher minimum bet as the game progresses, increase the stakes, and more challenging? Perhaps a hard mode?

3. Was it by design to not allow the player to change between the colored and non colored dice between rolls, and only via the shop? What if we wanted to reset back to regular white dice?

4. Can you put an odds button on the table, so we can view how we modified the point numbers for our payouts?

5. I feel the "Fast Roll" doesn't feel faster since they are stationary in place, even though its a consistent 1.8 seconds roughly on my stopwatch. Sometimes my regular roll resolves as quickly as 1.4 seconds to 3.8 seconds. Even the "longer" rolls when animated feels faster. Is it possible to increase the animation speed of the regular roll?

6. Can you add a way to cancel the chip we are currently holding, by say Right Clicking or something to cancel? Having to drag the chip back to the bottom, clicking, before clicking something else got a little annoying.

7. During the shop phase for the "Cage" perhaps color code the "$1" -> 10 chips aspect to make it clearer that we are spending gold to buy more bankroll. Also, I noted that chip and bankroll are essentially the same thing, but it wasn't clear in the store that we were spending $1 gold to buy $10 of bankroll.

8. Add a restart button or a way to go back to the main menu, without needing to refresh the screen. (I was playing on the web browser"

9. Maybe while you are holding a chip, highlight all the locations that you can drop the chip itself. Unless you knew the rules, you might wonder why you can drop a chip under the point, but not above the point. (IE, that's for the come line)

10. You should explain in the tutorial that once you wager money on the "Pass Line" it cannot be refunded while the point is set.

Bugs found:

1. In the tutorial, if you try rolling the dice while the message "Now Press this to roll the dice and set the point!" hasn't finished rendering on the screen, we get a hard lock where the tutorial doesn't progress any further.

2. If you roll the dice while the message "Make a wager on the pass line, using the chips below", we also get a hard lock where the tutorial doesn't progress any further. I was unable to add any chips to the pass line.

Basically at any point of the tutorial if you "don't behave" and mess around and play chips, or roll the dice before it prompts you to, it goes to a state and hard locks the tutorial. Didn't want to list them all, but I found more than the two above in the tutorial. Possibly hard lock the player from doing any moves until prompted?

3. Even if the master volume is set all the way to the left, its not completely muted. I also set music and effects dial all the way to the left, I also could still hear sound. Maybe a setting to toggle the sound off.

4. When in the shop, if you click where the chips should be on the overlay, you can drag and drop them all over the shop screen. Possibly disable clicking on the bottom layer while in the shop? On that note, possibly do not allow random chip placement in non valid locations?

5. While the point is on, when you click on the chips on the pass line, it still has the "Return Bets" show up if you click on it. Possibly have a pop up show up "Cannot Return Bet while the point is on" instead of it just closing when you click on it.

I'll update my comments as I find more things. But awesome job!

(3 edits)

Hi Axelstems,


I'm quite impressed with the game so far. Just have a few questions, and possible improvements to the UI from the period of time of playing the demo.

1. Will you add Hardways, Single Bets, C&E, "Free Odds", and one time bets? Or are these excluded to reduce complexity? Could be exciting to break the game with some of these added, considering you can change the dice.

2. Will you ever implement a higher minimum bet as the game progresses, increase the stakes, and more challenging? Perhaps a hard mode?

3. Was it by design to not allow the player to change between the colored and non colored dice between rolls, and only via the shop? What if we wanted to reset back to regular white dice?

4. Can you put an odds button on the table, so we can view how we modified the point numbers for our payouts?

5. I feel the "Fast Roll" doesn't feel faster since they are stationary in place, even though its a consistent 1.8 seconds roughly on my stopwatch. Sometimes my regular roll resolves as quickly as 1.4 seconds to 3.8 seconds. Even the "longer" rolls when animated feels faster. Is it possible to increase the animation speed of the regular roll?

6. Can you add a way to cancel the chip we are currently holding, by say Right Clicking or something to cancel? Having to drag the chip back to the bottom, clicking, before clicking something else got a little annoying.

7. During the shop phase for the "Cage" perhaps color code the "$1" -> 10 chips aspect to make it clearer that we are spending gold to buy more bankroll. Also, I noted that chip and bankroll are essentially the same thing, but it wasn't clear in the store that we were spending $1 gold to buy $10 of bankroll.

8. Add a restart button or a way to go back to the main menu, without needing to refresh the screen. (I was playing on the web browser"

9. Maybe while you are holding a chip, highlight all the locations that you can drop the chip itself. Unless you knew the rules, you might wonder why you can drop a chip under the point, but not above the point. (IE, that's for the come line)

10. You should explain in the tutorial that once you wager money on the "Pass Line" it cannot be refunded while the point is set.

Bugs found:

1. In the tutorial, if you try rolling the dice while the message "Now Press this to roll the dice and set the point!" hasn't finished rendering on the screen, we get a hard lock where the tutorial doesn't progress any further.

2. If you roll the dice while the message "Make a wager on the pass line, using the chips below", we also get a hard lock where the tutorial doesn't progress any further. I was unable to add any chips to the pass line.

Basically at any point of the tutorial if you "don't behave" and mess around and play chips, or roll the dice before it prompts you to, it goes to a state and hard locks the tutorial. Didn't want to list them all, but I found more than the two above in the tutorial. Possibly hard lock the player from doing any moves until prompted?

3. Even if the master volume is set all the way to the left, its not completely muted. I also set music and effects dial all the way to the left, I also could still hear sound. Maybe a setting to toggle the sound off.

4. When in the shop, if you click where the chips should be on the overlay, you can drag and drop them all over the shop screen. Possibly disable clicking on the bottom layer while in the shop? On that note, possibly do not allow random chip placement in non valid locations?

5. While the point is on, when you click on the chips on the pass line, it still has the "Return Bets" show up if you click on it. Possibly have a pop up show up "Cannot Return Bet while the point is on" instead of it just closing when you click on it.

I'll update my comments as I find more things. But awesome job! Looking forward to seeing what you add to the game going forward.