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(3 edits) (+1)

Hi Axelstems,


I'm quite impressed with the game so far. Just have a few questions, and possible improvements to the UI from the period of time of playing the demo.

1. Will you add Hardways, Single Bets, C&E, "Free Odds", and one time bets? Or are these excluded to reduce complexity? Could be exciting to break the game with some of these added, considering you can change the dice.

2. Will you ever implement a higher minimum bet as the game progresses, increase the stakes, and more challenging? Perhaps a hard mode?

3. Was it by design to not allow the player to change between the colored and non colored dice between rolls, and only via the shop? What if we wanted to reset back to regular white dice?

4. Can you put an odds button on the table, so we can view how we modified the point numbers for our payouts?

5. I feel the "Fast Roll" doesn't feel faster since they are stationary in place, even though its a consistent 1.8 seconds roughly on my stopwatch. Sometimes my regular roll resolves as quickly as 1.4 seconds to 3.8 seconds. Even the "longer" rolls when animated feels faster. Is it possible to increase the animation speed of the regular roll?

6. Can you add a way to cancel the chip we are currently holding, by say Right Clicking or something to cancel? Having to drag the chip back to the bottom, clicking, before clicking something else got a little annoying.

7. During the shop phase for the "Cage" perhaps color code the "$1" -> 10 chips aspect to make it clearer that we are spending gold to buy more bankroll. Also, I noted that chip and bankroll are essentially the same thing, but it wasn't clear in the store that we were spending $1 gold to buy $10 of bankroll.

8. Add a restart button or a way to go back to the main menu, without needing to refresh the screen. (I was playing on the web browser"

9. Maybe while you are holding a chip, highlight all the locations that you can drop the chip itself. Unless you knew the rules, you might wonder why you can drop a chip under the point, but not above the point. (IE, that's for the come line)

10. You should explain in the tutorial that once you wager money on the "Pass Line" it cannot be refunded while the point is set.

Bugs found:

1. In the tutorial, if you try rolling the dice while the message "Now Press this to roll the dice and set the point!" hasn't finished rendering on the screen, we get a hard lock where the tutorial doesn't progress any further.

2. If you roll the dice while the message "Make a wager on the pass line, using the chips below", we also get a hard lock where the tutorial doesn't progress any further. I was unable to add any chips to the pass line.

Basically at any point of the tutorial if you "don't behave" and mess around and play chips, or roll the dice before it prompts you to, it goes to a state and hard locks the tutorial. Didn't want to list them all, but I found more than the two above in the tutorial. Possibly hard lock the player from doing any moves until prompted?

3. Even if the master volume is set all the way to the left, its not completely muted. I also set music and effects dial all the way to the left, I also could still hear sound. Maybe a setting to toggle the sound off.

4. When in the shop, if you click where the chips should be on the overlay, you can drag and drop them all over the shop screen. Possibly disable clicking on the bottom layer while in the shop? On that note, possibly do not allow random chip placement in non valid locations?

5. While the point is on, when you click on the chips on the pass line, it still has the "Return Bets" show up if you click on it. Possibly have a pop up show up "Cannot Return Bet while the point is on" instead of it just closing when you click on it.

I'll update my comments as I find more things. But awesome job! Looking forward to seeing what you add to the game going forward.

Wow, this is great feedback. Thanks for putting so much time into playtesting, and writing everything is such a organized way.  Hope I can respond to all of it.

1) I  plan to add hardways, horn bets, taking odds, and lay bets.  Hop bets are tough just because of the UI needed, so they probably won't be in for a while.  The main issue is figuring out where to fit them on the game board, and presenting them in an easy to understand way for non-craps players.

2)  Increasing the min bet is a really good idea, IDK why I hadn't thought of that.  But yes, I plan to do a lot of tweaks to difficulty, I think I went a little to easy by about 40% with this first demo.  Hard mode and other ways to challenge players are also something I'm working on adding.

3) Not intentional, more of an oversight.  Letting player revert dice mid level is a good idea.

4) For sure, that's also a good idea.  The entire "odds" screen needs some love anyhow.

5) I'll speed up the fast roll for sure.  Both are speeds are picking a random float between two values (Which you deduced very close too).  I could possibly even add a setting for them, and give players more freedom.

6)  Yeah I have to make the control scheme a bit better.  My goal was to avoid multiple clips when placing multiple bets (IE: 10$ on each number) but there's still issues.  Currently the fastest way is to just drop the unwanted chip somewhere on the board, and they will be cleaned up on the next roll.  But will work on improving it for sure.

7) Yes to the reword and color coding.

8) Others mentioned this as well, it's a high priority TODO.

9)  This is a great idea, especially as the UI changes.  Will look into it.  Also want to add some "tooltip" mode so new players can check the rules of bet locations

10) Good point.

Thanks for all the bug reports.  I thought I'd fixed that shop one!  Will work on fixing them, most aren't hard to fix.

Thanks again for spending so much time playtesting, and reporting great feedback.  I really appreciate the time you spent, and hope you had fun!  Thanks for playing!