It's easy to learn and very funny to play! I wish there was a restart button.
Semyon
Creator of
Recent community posts
I think, you should try to experiment with key bindings. The standard WASD is too slow for so fast-paced gameplay. Maybe DF-JK will work fine as two-hands are involved.
Speaking about gameplay, it's fun at first, however then it gets repititive. I think, adding about... 50+ levels with some kind of procedural generation will solve the issue. I like the general mechanics and fast pace of the game!
Hello! Thank you for the report. I've run it through VirusTotal, too. First of all, all other 67 antiviruses haven't found any malware, and "Cylance" is using some kind of AI technology that can be unstable, probably. For example, Cylance thinks Firefox installer is a malware (proof). I hope these facts prove that Cylance can mistake. For my part, I promise that I haven't packed any malware. Hope you'll like it!
- Semyon
EDIT: This challenge can be really exhausting and it will be better to arrange a less demanding challenge with less than decade duration, maybe. So read this as a raw idea for inspiration. After all, we have a full month to think of different ways to take part in such a long jam and I would be glad to hear about your ideas. Have a nice time!
First of all, I agree that this jam is brilliant. 10 years of making games in a community of random people who are strange enough to join this fun, too.
Well, to increase the degree of fun I offer a decade long #onegameamonth challenge! The name is self-explanatory: make a game every month. From a super-duper-tiny press-F-to-win game to a mega next-gen photorealistic innovative title (who knows how far will you go). Make a game in an hour of do it every weekend — whatever you are comfortable with. Why is it cool? Because at the end of the decade you will have 120 (!!) games of different shape and size. Plus, you will improve your gamedesign skills. Moreover, it is a decade-long game-dev challenge. What can be more awesome?
Finally, this is completely voluntary (obvoiusly, but I should mention it). Join in whenever you want and leave whenever you feel like to. But we all know that you won't get this satisfaction if you don't have 120 games published ;)
I would play this game on my smartphone if I could. It's like an interesting timekiller with simple mechanics unlike a lot of popular ones. It is well played without aiming (not so necessary mechanic), and I think it's better to plant seeds automatically rather than manually. It won't affect the game much, I believe. Also the controls are slightly irresponsive, and it spoils the gameplay sometimes. Anyway, I would like to have this game on mobiles if possible. And graphics is really neat.