Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SWANCHIME

99
Posts
1
Topics
338
Followers
91
Following
A member registered Nov 28, 2022 · View creator page →

Creator of

Recent community posts

oh that's super cool!! 

(1 edit)

woah!! this looks amazing, the visuals are stunning, i'm excited to play, how did you manage the parallax effect?

(1 edit)

TYSM!!!! :,0

あけましておめでとうございます!!めちゃくちゃかわいいです!!!

YES!!!!! 

weepo emoji

this was a fucking amazing manifesto the definitely explicates the way that. all the best writers and game devs are fucking perverts that are making shit for "yourself, your dick, and your six friends"

my friend linked me this essay after I vented a bit abt the subject here: https://lordofnothing.com/my-issues-with-the-indie-dev-scene/

but you put it fabulously well: the best writers are perverts, and if you're swamped in too much insecurity to accept your own perversions, then you'll never make good art

i beta read for this and it's really high shoujo vibes and the art looks so so magical and sweet, the tempo is really well thought out and the Good Ending is the perfect example of well-timed satisfying (lesbian) storytelling

I'm absolutely stunned by your background work, so intricate and immense!!! I'm floored by how much tiny detail you managed to fit in there with the car and the night and the atmosphere, glimmering with dusk and warning

I think your color work and imagination pushing the boundaries of what decker can do is very very cool!! it's great to see color in decker and all the vivid tenacity of displaying music in it (as a composer for my own deck month game, COUNT KAGURA, I really struggled immensely with decker's native audio features and it wasn't until I found millies jankytunes that I got it working, did you also use that?

thank u sm!!! 

THANK UU

thanks!!

tysm for playing <3

tysm!! 

good luck with jam stuff! im rooting for u and excited to see what u post!

this was a beautiful little game / metaphor / deck / diary? that i really enjoyed, i feel like i can understand this feeling a lot. i'm honestly frustrated with the state of the internet being scattered / split across so many platforms that all have their own accessibility / use issues...i was on mastodon for a while but the ui/ux was so hostile and difficult to manage i just honestly gave up after joining bsky which was twitter 2.0 with some quality of life improvements but it has its own flaws and superficiality...

years and years ago i adored tumblr and i still in my heart enjoy / seek that long form blogging platform and now run my own blog @ https://lordofnothing.com after my friend michael klamerus who does a lot of michigan game dev organizing encouraged setting up ur own hub on the internet / is just a person that rly enjoys blogs!

but you know it's rly hard to connect with ppl now...1:1 DMs on discord are really intimidating to me, so i run my own game dev server where it's the closest thing to like. connection i have. it's rly good! but it's very different than like a public facing network. it's like the difference btw chatting in a park or a private garden where the server is the private garden but i still want to go outside to frolic in the public park with all its larger amenities and entertainments?

this ended up really long but. i really have enjoyed talking with you in the decker forum and i can't thank you enough for all your help. i was really happy when you commented on count kagura! there are many things i am still struggling to understand about animations...

i really adore how much detail and effort and just. how much your decker animations are a intimate view into your own internal world and reflect the artistry of your own little world. it's very beautiful and inspiring.

i hope we can interact more this coming year. i'm working on another deck!! just let me know if you ever want to exchange contacts. i really admire your art! but if not (due to some of the plant care / energy metaphors) and like, if u have too many plants in your house no worries! thank you for everything this year. and thank you for all your art!!

happy early new year! and happy deck month!

TYTYY

thank u so much! yes i Adore decker!!! it has such powerful capability

YAY

thanks!!!! that's the intent

thank you so much!!! (theres only 3 map locations) 

thanks!!! :0

decker!!! :0 highly rec, please ask me if u ever have any questions! incredible engine but has a bit of a learning curve

THANKS

THANKS SO MUCH!!

THANK UUU I'D LOVE TO HEAR WHICH LINES THOSE WERE

thank you so much!!

an absolutely fucking STUNNING gemstone of a bubblegum bpd religious delusion dreamstone. it's soso fucking immersive and beautiful and captures the sickening seductive divinity of an angelic obsession/delusion. i adore this game it's so cinematic and brilliant. toxic as all hell.

it's a breathtaking Experience of a very unique and rare (read: underrepresented) form of mental illness that exposes the poison and toxicity while reveling in the divinity

very informative!!! as someone seeking to translate JP --> ENG due to disability meaning that i have extreme difficulty with most "normal" jobs which severely endanger my health, and i am extremely proficient and passionate about translation as an art, this zine was very helpful as someone wanting to break into the field! well done

thank you so much!! i had a blast

this was absolutely incredible, as another trans asian (though not transfemme) i would love to talk to you more about this (i also submitted a decker project!!) i think following the tradition of memoir and mixing in radical (and necessary) social critique in with personal experience of gender and informing how that shapes your experience of gender

and things like "being a boy publicly, but being a girl online" really rang true for me, because i'm seen as a woman (?) ("but wrong") irl but am an agender man online where it feels True.

if you're interested in talking more about being trans and asian, pls hmu @ swanchime on discord if you have it!!

and it worked like a charm!! :3

yes! that's the issue, it's paused when the script is in sleep mode. (actually the workaround didn't end up working, so i'd love some more help with it, i'll dm you on discord

thanks so much!!! also my friend figured out a workaround using Some Kind of Wizardry but it had to do with how I was implementing jankytunes? I want to both have looping bg animations And on-click animations. I think the workaround? was to use millies play across cards thing but to fix a few bugs I had in my implementation. 

that makes sense about sleep!! 

ty for ur support, I  hope to share this game at the end of the month for the decker jam! 

thanks!!!!! 

hi (covers face) It's Me Again 

thanks for the tip about the toolbars!

OK next question i got the animation running (used the canvas overlaying bc that's what made most immediate sense to my workflow) and i put the on view do / end frames script onto a canvas, but it seems like when the script is running the buttons and other widgets don't work while it's looping on view? i did some variants like only accessing the animation on click rather than looping, but while the animation is running on click it has to cycle completely before buttons become accessible again (and ofc the on click means it doesn't loop? but just cycles once)

im using millie's janky sequencer and jankytunes but even with her new trick to play continously across cards, it completely pauses on this card with the animation. and i added the retune button to try and start the music player manually, but it doesn't work, either.

pls lmk what i'm doing wrong lmao!! i've been staring at this for hours bc im so embarassed i don't understand

thank you SOOOO so much for patiently explaining all of this! it's super helpful i'm going to digest it a bit and see what i can come up with but i think i understand the logic more! i really appreciate all your help!

oh my god thank you so much haha i have so much doubt in my heart about this initiative, i still haven't played the submissions myself yet, but i'm really glad it meant something to you. im really happy to hear that. (if you want to join a community i made for traumatized / disabled / neurodivergent transgender devs (if ur trans) then you should friend me @ swanchime on discord! (u can friend me regardless if u want!)

thank u SO much, I've seen some of your work and it really inspired me to try animating some little things (working my way up to bigger ones!) I'll definitely check out the thread and ask more questions if I have them.

millie gave me a basic explanation that one way of animating in decker is basically layering canvases and timing them, and that the best way to draw on a canvas is to draw on the bg and then "copy to canvas"?  is this the logic behind zazz? 

if it's ok, can you also explain the benefits/mechanics of zazz vs puppeteer? millie also gave a basic intro to me saying zazz was better for looping bg animations and puppeteer was optimal for cutscenes? can u tell me more?