This is the smoothest animation I've seen here.
Too bad that the idle animation is not part of the main Aseprite file and is in it's own file + different size than the sprites on the Aseprite file, which makes it quite hard to edit to get it to work in unity,
If you would add the idle in the Aseprite file, then it would be perfect, really great job regardless :)
P.S. I'm hoping for some sort of blocking animation, if possible.
*edit* I was able to copy the idle frames and rotate/place them using onionskin feature within Aseprite and now I got the fluid animation working.