As a fellow game-dev, it feels nice to know someone plays your game after you spend all that time making it. FYI, still playing it. I'll try to beat it one day.
Your game is actually the only mobile game I have installed
Did you happen to take the 1-bit godot course by heartbeast?
The blue bar under the player indicates the ammo-meter, as explained in the in-game help menu, it regenerates over time and if you fully deplete it there is a penalty
I'll look into it and see how difficult that would be to implement. Whilst developing it that thought had ran across my brain but never got around to it.
Is it a bug that I cannot shoot my gun? I tried throwing my weapon at the enemy, jumping on him, and shooting him but nothing worked (bullets don't fire)
I have a question, once the starfish presents itself what is supposed to happen? I think it bugged out because I couldn't escape and no one would talk to me
I enjoyed it, definitely one of the better games in the jam so far. I think a better camera would go a long way though, either setting it to "smooth movement" in godot or just have it zoomed a little more out and not effected by player jumping.