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TaldusServo

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A member registered Nov 30, 2016 · View creator page →

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Thanks so much for the in-depth review! I did swap the Polymorph core combat roll to be the highest numbers. I wanted to refocus the core roll and make sure everyone could do exploration type actions.

Very funny that was both ended up with pokemon adjacent games. I like that your game is focused more on creatures rescuing other creatures. I like the different domains and that the form you take is really whatever you want.  I did get a little confused as to went I might be using agility vs battle since one example mentions using agility to save against an attack. It seems like it would be a lot of fun to run.

This was a really fun read. The theme of the book comes through really strong every step of the way, it's obvious you had a clear picture in mind when it came to the concept. All of the art is very charming and feels like a great fit. The description of each of the guilds really gave me a good picture of the culture. I quite liked the bit where "children" was crossed out when it came to things the gnomes traded for, that got a chuckle.

The title page says that it's written by gremlins, but most of the book seems to be written by gnomes since they refer to "we" many times.

I did notice that the Gnomovoi were called Domovoi in their actual description.

I like Grief as an idea, but I am not sure when I should give that our or let players resolve it as a GM. I could just wing it, but it seems a little amorphous compared to the other rules.

Overall, a really great read! I think this would be a lot of fun to run for a group tired of the solution in games being to beat something up.

Already done based on your Reddit comment.

I like the minimalist art style quite a bit. I think it turned out well, my only complaint being the controls feeling a little floaty. I didn't always know which way I would me because of the diagonal camera angle.

I like the minimalist art style quite a bit. I think it turned out well, my only complaint being the controls feeling a little floaty. I didn't always know which way I would me because of the diagonal camera angle.

The art style is good, and the gameplay is solid if nothing else. I didn't get much in the way of the theme though. I could be blind, but I couldn't find the bomb anywhere.