Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Taronia Gamenstein

56
Posts
112
Followers
1
Following
A member registered Aug 09, 2016 · View creator page →

Creator of

Recent community posts

Quest Link seems to work just fine for me, then launch the application on PC.

Brilliantly designed, love the graphics, sound, and gameplay with independent movements with each hand! 😄

Only thing I will say is it is quite manual for when it comes to moving the camera around, compared to other games where the joystick on the right controller is often used to move the camera alongside physically moving your head, or turning your body, which can get tedious at points for players who are wired closely between their VR headset and their PC.

 Aside from this, well crafted! 😁

There is currently only 1 ending to this game, which does not feature that at this time

Nope

Thanks for playing our game, Jupi! 😁

Thanks! :D

Thank you for your feedback! May I ask what resolution you were running while playing this game, and which specific textures were disappearing/reappearing? Although this build will be left as a representative of the state of the game as of the duration of Geta Game Jam 10, we would still like to see if we can replicate the issues people are experiencing, and provide an update in a separate build to counter them before considering our next project.

Thank you for your feedback on this game! Good to see a fellow Godot developer around these parts, this was the first 3D game we have made as well! :D
A number of the features which need to be fine-tuned have things we weren't able to adjust in time unfortunately, however we are looking into updating a copy of this game and potentially releasing a separate build over the next couple of months, I have taken notes of what you have suggested and we'll see what we can do.

May I ask what your PC specifications are? (Graphics Card, CPU etc) We weren't able to reproduce any issues in lagging on our end while testing, however we would like to know what you're working with for the game to lag the way you are experiencing.

Thank you! :D

Hi there, thank you for reviewing our game on your channel! Unfortunately we're not planning to make a sequel to File.exe at this stage as we'd first like to pursue more diverse projects to upskill our game development capabilities.

Thank you! :)

I dunno, you tell me! ;)

Thank you very much for making this! :)

Thank you very much for making this! :)

Thank you! :)

Thank you very much for making this! :)

Thank you very much for making this! :)

Thank you very much for making this! :)

Thank you very much for making this! :)

Thank you very much for making this! :)

Thank you very much for making this! :)

Thank you very much for making this! :)

Thank you very much for making this! :)

Thank you very much for making this! :)

No worries, the windowed versions should be listed in the Downloads section alongside the others :)

Thank you very much for making this! :)

Thank you for your feedback!

There's only so much that can be done within a 2 and a half month period, and although an extension for the game itself was brought up as an idea. It didn't end up being feasible in the end as it may have dragged the story on for too long

You appear to be missing a couple of characters in the translation, more specifically:

't

I won't give away what it goes in that statement, but I'm sure you can figure it out :)

Thank you very much for making this! :)

Thank you very much for makng this! :)

(1 edit)

Thank you very much for making this! :)

Seems like it, depending on the height of the door, it would be the collision properties for the platform shown later in the 3rd application

By using the alternate build which features a .app file which should execute on Mac rather than the .pck file

There's only so much that can be done in this engine regarding an in-game set of options for resolution settings, full screen toggle etc.

However as there's others like yourself struggling with this same issue, I'll throw together a windowed build for all Operating Systems soon

As of yet, we don't have plans to make an android version as that would require us to restructure the entire game just to fit the settings of an Android build.

However, maybe at some point in the future we'll consider developing it

Hi beagah, that is one of many bugs that we've mechanically tuned as best we could within the 2 and a half month time limit to prevent from occurring.

Just curious, were you able to jump back off the door once this happened, or were you just stuck overall & the only other alternative was to close & re-open the window?

Overall, it's the game's way to push the character out of the computer's window despite there being a bunch of collisions in place to prevent this, therefore not allowing her to respawn in the starting spot once the in-game application starts back up.

The only solution we've conjured up so far is to simply walk through the door rather than jump in proximity of it, then progress from there.

As of yet, there's no title for it as James_T_Ripper pieced it together himself. However he'll see about commenting a possible name for it whenever he'll think of one that suits it

May I ask how you've gone about fixing this? It appears that other people have encountered the same problem & are in need of a solution in order to play the game

(1 edit)

Whilst it's true that this game isn't completely bug-free, it can be difficult to track down problems like this when the computers that are testing this game usually return with positive results.

However, one thing we did find after re-downloading the game & playing through it a few times across different computers was that the game wouldn't launch due to OpenGL 2.1/GLES 2.0 not being supported by the graphic drivers for that computer.

Although this may not be the same problem as the one you and the other commenters are facing, have you updated your graphics drivers recently? If not, do so and if that doesn't change anything, the application should have a console which opens when the game is launched.

Check that to see if any errors pop up while you're playing & if it does, let us know as that will bring us one step close to figuring this problem out