any plans to add more updates?
also do you think its possible to sneak in ColMESH.DLL for physics?
im thinking on making an openworld Silent-Hill esque game with your engine so thats why i ask, i think this + colmesh + a custom DLL for async map loading and maybe penguin(from dragonite) could make a really powerful engine with almost not CPU hog by abusing buffers and C++ DLLs
Viewing post in MariaEngine 64 + Open World Edition comments
Each WMHM can only have one texture atlas for the autogenerated terrain and each chunk/level can only have one texture atlas for its terrain, but they can be different. There's no upper limit to how big an atlas can be either (but you need to use the atlas editor to generate the texture / footstep-material metadata file for the size to be recognized by the level editor)
Also note that you need to set the atlas size twice for the atlas used for a WMHM, once for the texture data layout (regular atlas editor) and another for how to group it into biomes (metadata in wmhm script)