Really enjoyed playing this game, found it pretty challenging ! Too bad the game can be completed only pressing on deny each time
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Haven Security's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Jury winner | #1 | n/a | n/a |
Community Choice | #4 | 3.824 | 3.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Taylor Jones - Development
Olivia Howarth - Game art
Comments
i love this game, it really has a unique universe to it, the artistic direction is awesome (how the sfx sync with waht's happening, the moniter with post-it... such a sense of detail). my only feedback would be you can just spam deny and win the game (more likely just one forgot line of code, so it's not that bad)
I liked the gameplay. The Papers, Please inspiration is definitely there, and it played out pretty well. I accidentally choked the last day, so I was able to process 69 (nice) vehicles before game over. I felt it was a bit loose on the discovery theme, but solely from a game design perspective, it was well made and I enjoyed it.
I'll be honest, the last day is perhaps a little overkill on the traffic – so well done for making it even that far! Thanks for playing, and for your feedback. To be honest, we did struggle to keep to the theme as our game concept evolved (perhaps it is now more about 'spotting' than 'discovering') but we gave it our best shot!
Enjoyed the fast-paced gameplay, which definitely made me feel stressed about the state of HAVEN. I did find it confusing what icons meant what items, but I recognize that might be intentional. Consider having the rule(s) that were broken appear on the "you've been given a strike" pop-up.
A more fast paced "papers please" game, It was fun playing it :)
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