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tbg1

32
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6
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1
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A member registered May 20, 2019 · View creator page →

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That's the kind of weird, little game that makes Game Jams so interesting - because they offer the opportunity to try out funny concepts that you'd need see in a full blown-game. The presentation was extremly good.

Solid platformer! The movement feels pretty good already even though there is not much of game feel like music, sounds or squish included.

Funny bite-sized game that captures the theme "unstable" in a way I haven't seen in any other game of this jam. Well done.

Very unique movement mechanic. It took me a good amount of time to really get hold of the movement but thats just a sign of it originality. The simple retro-aesthetics are also very fitting.

Very relaxing, mobile-like game that captures the steady progression and aesthetics of hypercasual games in a good way. I liked to play this entry and think there is definitely potential to turn this idea in a full mobile-release.

Very interesting concept. The art style is also very unique and the idea of combining a 2D Platformer with Drag and Drop mechanics is new (to me). I found it quite challenging and sometimes there was bit "too much going" on which doesn't help with readability of the Levels but all in all a great entry.

I found the controls a bit hard and unintuitive but besides that it is a good game. The graphics (including UI) a very clean and the amount of content (including ship classes, color choice etc.) is unusually extensive for a Game Jam!

I was not very good at the game because I had my fair share of problem with the controls but the presentation is fantastic and much better than expected for a game jam. The CRT-effect was a tiny bit too intense but that's just personal preference. Overall I think this is a very good entry!

It got that good "One More Try"-Feeling. Well done!

Very interesting idea and well executed paper-artstyle. My main complaint would be that there are no subtitles. The voiceover was a bit hard to follow for me (as a non native listener) because it was pretty to concentrate on the music, the level and the voice at the same time.

I've never played FNAF so I can't say anything about whether this fangame captures the style and atmosphere of FNAF. But for the game itself I'd say this is an interesting idea but I was pretty confused at the beginning. I thought I was in a cutscene in the beginning while the audio recording was playing when I suddenly died without knowing why. I think a bit more guidance would improve this prototype. Thanks for submitting!

The presentation (both audio and graphics) are exceptionally well done for a game jam. Great artworks! The english is a bit wobbly but it doesn't affect the quality overall.

Great to hear that the game managed to keep you motivated for all 5 levels. Thank you for your feedback!

Thank you very much for trying the game and your feedback. I am glad that you enjoyed it and found the idea unique. I agree that the game is quite challenging. Balance really is essential for this kind of game and it's definitely on of the aspect I would need to adress if turning this into a full game.

Thank you for trying my game and your honest feedback! I might look into the game again in the future. If so I'll try to figure out how to make it less confusing.

Thank you very much for the feedback. Do you by any chance remember which text was hard to read or not visible? I tested the game on two deviced with different screen resolutions to ensure that there isn't stuff cut off but maybe I missed something. Or was it just too small?

Thanks for the compliment! Yeah, the planning phase is quite tricky (as it was intended) but I am glad that you enjoyed it.

Thank you very much for your kind feedback. I will try to rate and comment your game in the next days.

The game with the best presentation that I have played so far in this jam. The introduction animation alone was at least a level above most other entries and the game itself holds up also quite well to expectations. The breath-mechanic is implemented in a very good way.

One of the standout games that I have seen so far. Very promising concept and a fun game loop. Controls and collision feel a little bit rough around the edges but this is obviously due to the time restriction of this jam. Well done!

Very pleasing color palette. I do however agree with the other comment that this feels more like a reaction game. It's hard to keep an eye on the story and still making enough money. But definitely one of the memorable entries that I have played so far.

Very cool. I like the art a lot, looks super clean.

I think there is a lot of potential to create a full game out of this.

I think the game could benefit from a bit more guidance especially in the beginning. I wasn't really aware what I was supposed to do. Besides that the game is promising because of its atmosphere (combination of art style and theme). Audio wasn't running during my playthrough. I guess there is none? Music and sound effects could really elevate the entire experience of a game that takes place in such a setting.

I think the concept is very promising. Somehow reminds me of a mixture between Angry Birds and Worms.

I like the menus and the music. The art itself however gives away that this is a game jam entry. I think it could be interesting if you keep on working on this. The "Angry Bear" idea with lot more juice could be very entertaining.

Quite charming. I really like the title screen because of how you incorporated the title of the game into the periodic system.

I suck at platformers but I found this pretty charming. Very solid experience. Thank you for submitting!

I like the concept of the game. It is actually a very straight forward concept thats easy to understand but that also offer tons of possibilities. Really nice.

Thank you very much for playing the game and the feedback. I actually wrote a script for 6 questions (including 2 special rounds where you are not selecting the person to answer based on looking at their phones but rather by hearing audio logs + by visiting the rooms of the three people, kinda like point n' click-style).

But since I started too late I wasn't able to include the other questions. But it is very likely that I am going to finish the game in the future. This will include more questions and also definitely more apps on each phone. This would also give me more room for more details on each person and I would also include secondary goals (like discovering all secrets of a certain person) and I am also planning to make the puzzles on each phone a bit more branched and challenging.

I really like the look of this tileset. The description says that more tilesets compatible with this one are on the way. Since this was updated in September 2019 and would like to know: Are there already any tilesets compatible with this one? I know that there are none in your itch.io store but maybe you are using other sites?

Thank you for this game! It is already very promising.

However I agree with the other people that the correct of athletes would be good instead of just having 20 athletes.


Another awesome addition would be an improved editor that allows to edit nations and add new athletes instead of just editing existing ones.


Are you planning to add more features to the career? I am thinking of events (like injuries and so on) and the possibility to create an own athlete and to improve him/her via training and successful races.


But already very good! Thank you!

Eine neue Version ist nun verfügbar, der Fehler wurde gefunden. Ich habe mit der neuen Version das Spiel durchspielen können. Der Spielstand kann übernommen werden (Tutorial: siehe DevLog).


Sorry für die Umstände!

(1 edit)

Hallo! Ich habe hier nicht mehr so häufig reingeschaut, aber es freut mich sehr, dass dir das Spiel gefallen hat und dass du es auf deinem Kanal hast. 


Dass die Datei Howl.png fehlt, ist sehr komisch, da andere Spieler mit exakt der gleichen Downloaddatei das Spiel durchgespielt haben. Vielleicht ist etwas beim Entpacken schiefgegangen?


Edit: Ich schau mal nach, wo das Problem liegt.